- Rethinking the meaning of interaction- well beyond the mouse, beyond the icon
- Rethinking our relationships we have with our technologies
- Rethinking how to transform technology
- Rethinking ho transforming technology can change learning, to really change the future...
The researchers look at what children are doing today, in homes and in schools. More recently, children's use of search at home, away from the eyes of their teachers.
How do we figure out how designs and ideas become new technologies?
Here is one example:
Story kit is a freely available app for the iPhone that can be used as a prototyping tool. Kids are asked to design music and create what it might sound like. It is considered to be a "mid-tech" tool, and supports creativity in the design process.
Three things that will happen in the future, according to Druin:
- Technology Ecology - apps are cross platforms and technologies. Where ever kids are and need it (tech agnostic)
- Physical/Virtual Switching --- interaction "bursts". Designing for an activity that can be interrupted, in a good way.
- Creation of new neighborhood for learning. A blur between the local and the global, "Local 2.0", beyond the walls. Technologies need to accept this, and embrace this.
Allison's inspiration comes from her many years of working with children in innovative and creative ways.
From the Q and A:
Kids now know that technology rapidly changes.
Kids continue to be creative.
Kids seem to be more confident in their creativity, and that it matters.
Kids aren't given enough opportunities to be creative these days, given all of the testing that they endure at school.
There is a feeling that anything is possible....it does happen.
Children as Design Partners
CHI 2011 Workshop Program and Related Links: UI Technologies ant Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses
Cross-posted on the Interactive Multimedia Technology blog