Overview
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever-changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Given the potential of these new interfaces, software, and technologies as learning tools, as well as the ubiquitous application of interactive technology in formal and informal learning environments, there is a growing need to explore how next-generation technologies will impact education in the future.
As a community of Human-Computer Interaction (HCI) and educational researchers, we need to theorize and discuss how new technologies should be integrated into the classrooms and homes of the future. In the last three years, three CHI workshops have provided a forum to discuss key issues of this sort, particularly in the context of next-generation education. The aim of this special issue of Personal and Ubiquitous Computing is to summarize the potential design challenges and perspectives on how the community should handle next-generation technologies in the education domain for both teachers and students.
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include but are not limited to:
Important Dates
Submission Guidelines
Submissions should be prepared according to the Word template located at the bottom of this page. All manuscripts are subject to peer review. Manuscripts must be submitted as a PDF to the easychair submission system. Submissions should be no more than 8000 words in length.
Guest Editors and Contact Information
Contact: eistjournal2012@easychair.org
Information about the Journal of Personal and Ubiquitous Computing
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Showing posts with label Educational Interfaces. Show all posts
Showing posts with label Educational Interfaces. Show all posts
Sunday, November 04, 2012
CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) - Extended Deadline: December 9, 2012
CFP for Special Issue of Personal and Ubiquitous Computing on Educational Interfaces, Software, and Technology (EIST) - Extended Deadline: December 9, 2012
Friday, November 04, 2011
CALL FOR PAPERS: Educational Interfaces, Software, and Technology, ACM CHI 2012
CALL FOR PAPERS
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
EDUCATIONAL INTERFACES, SOFTWARE, AND TECHNOLOGY 2012
3rd Workshop on UI Technologies and Educational Pedagogy
May 5-6 2012
in conjunction with ACM-CHI 2012, Austin, Texas
This will be our third annual workshop in conjunction with CHI 2012.
One of the primary goals of teaching is to prepare learners for life in the real world. In this ever changing world of technologies such as mobile interaction, cloud computing, natural user interfaces, and gestural interfaces like the Nintendo Wii and Microsoft Kinect, people have a greater selection of tools for the task at hand. Teachers and students can leverage these tools to improve learning outcomes. Educational interfaces and software are needed to ensure that new technologies serve a clear purpose in the classrooms and homes of the future.
Since teachers are always looking for creative ways to engage 21st century learners, there needs to be an academic venue for researchers to discuss novel educational tools and their role in improving learning outcomes. This workshop aims at filling this void: combining the pedagogical expertise of the cooperative learning, and learning sciences communities with the technical creativity of the CHI, UIST and interactive surface communities. The objective of this workshop is to become a conference within two years.
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education.
Topics of interest include:
- Gestural input, multitouch, large displays
- Mobile Devices, response systems (clickers)
- Tangible, VR, AR & MR, Multimodal interfaces
- Console gaming, 3D input devices
- Co-located interaction, presentations
- Educational Pedagogy, learner-centric, Child Computer Interaction
- Empirical methods, case studies
- Multi-display interaction
- Wearable educational media
Submission: The deadline for workshop paper submissions is Dec 20, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2012. The workshop will be held May 5-6, 2012 in Austin, Texas. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2012 conference.
Website: https://sites.google.com/site/eist2012/
Workshop Organizers: https://sites.google.com/site/eist2012/home/organizers
Important Dates: https://sites.google.com/site/eist2012/home/dates
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