Showing posts with label NCTI. Show all posts
Showing posts with label NCTI. Show all posts

Sunday, October 25, 2009

NCTI Technology Innovators Conference: UDL, Accessibility, Reaching All Learners


If you are interested in universal design for learning, accessibility, and reaching all learners, the upcoming NCTI Technology Innovators Conference, held in Washington, D.C., Nov.16.2009 - Nov.17.2009, is not one to miss!
(Thanks to the Able Gamers Foundation website for the information below!)
The 2009 NCTI Technology Innovators Conference, Educational Futures — Powered by Technology, will focus on how learning and assistive technologies can supercharge education for all students.
With “must-attend” keynote speeches, engaging panel discussions, powerful presentations, and the extraordinary opportunity to network with fellow leaders and innovators representing exciting programs across the country…this is YOUR conference!Register now.
Over 200 nationally recognized leaders from academia, corporations, government and the media will examine the big ideas that have emerged to strengthen teaching and learning through the effective use of technology. The presentations will focus on best and emerging practices to ensure that all students, particularly struggling learners, fulfill their academic and social potential.

Invited Speakers

Venue

Venue:
The Madison Hotel -
Street:
1177 Fifteenth St. NW
ZIP:
20005
City:
Washington
State:
DC
Country:
Country: us

Saturday, February 02, 2008

National Center for Technology Innovation: Technology for Intervention

Technology can make it easier to implement and track interventions, and in turn, facilitate the documentation of "evidence-based" interventions. Here are some examples:

"
The National Center for Technology Innovation (NCTI) advances learning opportunities for all students, with a special focus on individuals with disabilities. Funded by the Office of Special Education Programs (OSEP) at the U.S. Department of Education, NCTI offers technical guidance to facilitate growth and sustainability of assistive and learning tools by fostering innovative technology solutions"

Here are some of the innovations noted at NCTI's November 2007 conference:

NCTI Brightest Idea Peer Award:

SMART Brain Games

"SMART Brain Home System, developed by CyberLearning Technology, uses neurofeedback to improve the behaviors of individuals with autism, language disorders, and attention deficits. Individuals play a Sony PlayStation® racing game while wearing a visor with 3 sensors and using a specially programmed game controller. The player receives auditory, visual and tactile feedback, depending on the real time brain wave patterns being used. The equipment is being tested through an NCTI grant with adolescents with ADD."




SOCIAL SIMENTOR

Social Simentor is "an e-learning assistive technology program offering instruction, interactive scenarios, simulation and feedback for individuals with disabilities who struggle with interpersonal skills in social and business settings." One goal of Social Simentor is to develop skills related to emotional intelligence.

Access Technologies Group adapted Simentor to research the question, "Can digital role-play software, "Social Simentor™", reinforce effective social behavior, provide constructive feedback on incorrect or inappropriate behavior to such a degree that these new skills are internalized and can be applied in a real live social setting?"

Resources:
Online demo of the Social Simentor prototype.
Online demo of the Simentor Interview Simulation
Simentor website