Showing posts with label creative. Show all posts
Showing posts with label creative. Show all posts

Sunday, May 08, 2011

"Mining the Imagination from Time Travel to Anti-Gravity" - Allison Druin's Workshop Keynote: CHI 2011, Vancouver, Canada

The Future... thoughts shared by Allison Druin at CHI 2011:
  • Rethinking the meaning of interaction- well beyond the mouse,  beyond the icon
  • Rethinking our relationships we have with our technologies
  • Rethinking how to transform technology
  • Rethinking ho transforming technology can change learning, to really change the future...
Paraphrasing ....."It starts with the experience of the child.  Have you ever asked them what they think about the future?  Backpacks with ice cream, storytelling machines that fly...  layered stories that are tall as building?

How do you get from low-tech prototyping to what gets on tech devices?  It's not about data analysis, analyzing things that are easy to analyse."

Allison works with kids and adults together, in a participatory manner, at her lab at the University of Maryland... 

Video demonstrating design techniques, including low-tech prototyping, involving children and ideas:

http://www.edutopia.org/digital-generation-kidsteam-dana-video


The researchers look at what children are doing today, in homes and in schools.  More recently, children's use of search at home, away from the eyes of their teachers.  


How do we figure out how designs and ideas become new technologies?  


Here is one example:  
Story kit is a freely available app for the iPhone that can be used as a prototyping tool.  Kids are asked to design music and create what it might sound like. It is considered to be a "mid-tech" tool, and supports creativity in the design process.


Three things that will happen in the future, according to Druin:

  1. Technology Ecology -  apps are cross platforms and technologies.  Where ever kids are and need it (tech agnostic)
  2. Physical/Virtual Switching --- interaction "bursts".    Designing for an activity that can be interrupted, in a good way.
  3. Creation of new neighborhood for learning.  A blur between the local and the global,  "Local 2.0",  beyond the walls.  Technologies need to accept this, and embrace this.

Allison's inspiration comes from her many years of working with children in innovative and creative ways.


RELATED
From the Q and A:
Kids now know that technology rapidly changes.
Kids continue to be creative.
Kids seem to be more confident in their creativity, and that it matters. 
Kids aren't given enough opportunities to be creative these days, given all of the testing that they endure at school.


There is a feeling that anything is possible....it does happen.


LINKS
Children as Design Partners


Workshop Website
CHI 2011 Workshop Program and Related Links:  UI Technologies ant Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses

Cross-posted on the Interactive Multimedia Technology blog

Thursday, October 25, 2007

A Timeline of Teens and Technology: Presentation for School Psychologists

Amanda Lenhart, of the Pew Internet & American Life Project, presented "A Timeline of Teens and Technology " to the Policy & Advocacy in the Schools meeting of a group of school psychologists in August 2007. According to the presentation, the impact and implications are as follows:

  • Those who have grown up with interactive media want to manipulate, remix, and share content.
  • They expect to be in conversation with others about content- access to an audience
  • Increasingly savvy about what they share, particularly on SNS-protecting privacy
  • Social media is always on, and persistent
  • But teens are still teens-the fundamentals of that time of life are still there.
It is important for educators to keep in mind how rapidly things are changing for their students regarding their creative and social use of the Internet and new technologies.



Link to PowerPoint Presentation

Food for Thought: This video about provides a good overview of computer and on-line privacy and security- if you work with students or if you are a parent, you'll find it useful:
"When I go to U. VA". is from UVA's Responsible Computing effort:




Family, Friends & Community Resources (from the Pew Website)

Parent and Teen Internet Use

Teens and Online Stranger Contact

Cyberbullying

Teens, Privacy and Online Social Networks

Social Networking Websites and Teens