Saturday, January 10, 2009

DimensionM', a 3D Interactive Multi-Player Algebra Game is Spreading in 21st Century Schools

Tabula Digita's 3D multi-player algebra game, DimensionM, is spreading to more middle and high schools around the country. Steven Hoy, of Tabula Digita, is working with UNC-Wilmington and educators in Pender and New Hanover counties.

"There is no problem with catching on. There is no problem with student usage. It is just a matter of fitting it into the curriculum"

"When was the last time you saw groups of students excited about math?" I would make the recommendation if there are other large school districts who are interesting in coming on board and providing a 21st century environment for 21st century students, they should do this..."

DimensionM Multi-player Algebra GameTournament in NYC

I first set my eyes on Tabula Digita's previous math game, Dimenxian, at the 2005 Serious Games Summit. It is exciting to see how the game has evolved, and how research shows that it is an effective teaching and learning tool.

Information about DimensionM and math curriculum standards of the National Council of Teachers of Mathematics:

Related Research
The Effects of Modern Math Computer Games on Learner's Math Achievement and Math Course Motivation in a Public High School Setting:

"The results also support findings from two meta-analysis, including: (a) Vogel et al. (2006) who concluded that interactive simulations and games were more effective than traditional classroom instruction on learners' cognitive gains based on a review of 32 empirical studies, and (b) Dempsey et al. (1994) who concluded that students who played math video games and attended the traditional classroom instruction achieved higher mathematics score than students who only attended traditional classrooms based on 94 empirical studies."

The use of computer and videogames for learning: A review of the literature

Link from link a NC State wiki with inforation about DimensionM:

"DimensionM is a video game that immerses students into a virtual world with the intention of teaching them mathematics concepts using familiar game constructs. This video game targets middle and high school students and covers pre-Algebra and Algebra objectives through a series of missions. In each mission the students enter a reality-based environment where they are introduced to new math concepts. Throughout the missions students challenge themselves to understand and master the math concepts to improve their performance in the game. Students cannot move from one phase to another until they have completed the math problems or tasks with 100% accuracy."


Albert Ritzhaupt, Ph.D. UNC-Wilmington Class:

MIT 595: Games, Simulations, and Virtual Worlds (pdf flyer of Spring 2009 course)

Watson School of Education

International Journal of Gaming and Computer-Mediated Simulations

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