Showing posts with label tabula digita. Show all posts
Showing posts with label tabula digita. Show all posts

Saturday, January 10, 2009

DimensionM', a 3D Interactive Multi-Player Algebra Game is Spreading in 21st Century Schools

Tabula Digita's 3D multi-player algebra game, DimensionM, is spreading to more middle and high schools around the country. Steven Hoy, of Tabula Digita, is working with UNC-Wilmington and educators in Pender and New Hanover counties.

"There is no problem with catching on. There is no problem with student usage. It is just a matter of fitting it into the curriculum"

"When was the last time you saw groups of students excited about math?" I would make the recommendation if there are other large school districts who are interesting in coming on board and providing a 21st century environment for 21st century students, they should do this..."

DimensionM Multi-player Algebra GameTournament in NYC



I first set my eyes on Tabula Digita's previous math game, Dimenxian, at the 2005 Serious Games Summit. It is exciting to see how the game has evolved, and how research shows that it is an effective teaching and learning tool.



Information about DimensionM and math curriculum standards of the National Council of Teachers of Mathematics:
http://www.dimensionm.com/alignments/Mission%20Standards%20Alignments_NCTM_V3.0.pdf

Related Research
The Effects of Modern Math Computer Games on Learner's Math Achievement and Math Course Motivation in a Public High School Setting:
http://www.dimensionm.com/docs/UCFResearch_Brief_June_202008.pdf

"The results also support findings from two meta-analysis, including: (a) Vogel et al. (2006) who concluded that interactive simulations and games were more effective than traditional classroom instruction on learners' cognitive gains based on a review of 32 empirical studies, and (b) Dempsey et al. (1994) who concluded that students who played math video games and attended the traditional classroom instruction achieved higher mathematics score than students who only attended traditional classrooms based on 94 empirical studies."

The use of computer and videogames for learning: A review of the literature
http://www.dimensionm.com/docs/VideoGamesforLearning.pdf

Link from link a NC State wiki with inforation about DimensionM:

http://wikis.lib.ncsu.edu/index.php/Dimenxian

"DimensionM is a video game that immerses students into a virtual world with the intention of teaching them mathematics concepts using familiar game constructs. This video game targets middle and high school students and covers pre-Algebra and Algebra objectives through a series of missions. In each mission the students enter a reality-based environment where they are introduced to new math concepts. Throughout the missions students challenge themselves to understand and master the math concepts to improve their performance in the game. Students cannot move from one phase to another until they have completed the math problems or tasks with 100% accuracy."

RELATED




Albert Ritzhaupt, Ph.D. UNC-Wilmington Class:

MIT 595: Games, Simulations, and Virtual Worlds (pdf flyer of Spring 2009 course)

Watson School of Education


International Journal of Gaming and Computer-Mediated Simulations

Wednesday, September 10, 2008

Evolver, DimensionM, 3-D algebra games used in Broward County, Florida. RTI ready with built-in data-tracking of progress!

When Dimenxian, the first version of a 3-D algebra game, developed by Tabula Digita came out, I had the chance to try it out with a few students who were struggling in math, and found it to be effective. Since then, Tabula Digita has come out with more options, and the games have been adopted by many school districts.

Broward County, in Florida, is using Tabula Digita's DimensionM games as supplemental resources to teach pre-algebra and algebra skills to students in 24 middle schools.

Resource: Video Games for Learning:
http://www.dimensionm.com/docs/VideoGamesforLearning.pdf



Information from a recent Serious Games Source article:

"The DimensionM product series offers several titles incorporating key algebraic concepts in both single and multiplayer formats. The games are aligned to meet the National Council of Teachers of Mathematics's standards, as well as several state standards, for grades 6-9."

"The supplemental curriculum offers lessons that cover topics such as proportions, number lines, and adding and subtracting integers to linear equations. The software also provides automatic progress tracking for each student, enabling teachers to analyze results and provide additional instructions based on those results."

Here are the curriculum alignments, from the Tabula Digita Website:

"All of the game content of Tabula Digita's DimensionM products is aligned to National Council of Teachers of Mathematics (NCTM) standards, as well as the standards of selected states. Currently we have alignments for grades 6-8."

"Click on one of the links below to download the state and national standards alignments for your school district:'

Evolver Pre-Algebra Alignments
NCTM
California
Florida
Georgia
Illinois
New Jersey
New York
Ohio
Texas

Dimenxian Algebra Alignments
NCTM
California
Florida
Georgia
Florida & OCPS
Illinois
New Jersey
New York
Ohio
Texas

Dimenxian Algebra High School Alignments
NCTM
California
Florida
Georgia
New Jersey
New York
Ohio
Texas

Evolver Multiplayer Alignments
NCTM
California
Florida
Georgia
Illinois
New Jersey
New York
Ohio
Texas

Evolver Multiplayer High School Alignments
NCTM
California
Florida
Georgia
New Jersey
New York
Ohio
Texas

Wednesday, August 09, 2006

3-D Interactive Algebra Game: Dimenxian -First Mission now available!




Dimenxian is a 3-D, immersive algebra game with a backstory, great gameplay, and engaging graphics. A great tool for reaching reluctant math students. The first mission is now available for purchase through the website. The price is about $30.00 and site licenses are available for schools. It can be downloaded or mailed as a CD.

The following is an excerpt from an article posted on the TabulaDigita website:

"Etuk started the company three years ago with co-founder Robert Clegg, an award-winning electronic game designer. Tabula Digita's first product, Dimenxian, is a first-person story-driven game that leads students through an action adventure environment while learning foundational algebraic concepts. The multiplayer educational game challenges players to accomplish several tasks - and learn algebra - to succeed, making the company's motto "learn math or die trying" all the more fitting. "We're losing a whole generation of kids to educational teaching methods that don't resonate with them," says Etuk. "I want to give kids the option to do whatever they want to do. I believe that by grabbing their attention and redirecting it to education, you can open up a whole world of options they might not have considered." Etuk says years of research on teaching math, student testing, and video game playing went into developing the games. The company has a partnership with The Princeton Review and has tested the game with hundreds of children nationwide."

Robert Clegg
Chief Product Officer & Co-Founder, Tabula Digita, Inc.
Robert is chief product officer and co-founder of Tabula Digita. Prior to joining, he founded and launched the company iStadium where he created the world's largest games. He developed games that 60,000 people in one stadium could play simultaneously. He also invented, tested, and managed the production of all computer-based products for the company, and is the sole inventor on all four of the iStadium patent applications. Robert has been working with interactive media and education since 1987, and in 1988 he started his first company, Instructional Sports Software, where he developed the first player training software for NFL football and NCAA basketball programs.

Learn Math or Die Trying: Algebra in a First Person Action Adventure Speaker: Robert Clegg (Chief Product Officer & Co-Founder, Tabula Digita, Inc.) Time/Date: Monday (October 31, 2005) 1:00pm — 2:00pm Audience level: All Presentation Description This poster session offers attendees a sneak peak into the educational video game that’s revitalizing algebra education through an immersive action adventure called Dimenxian. Initial testing of Dimenxian showed an average improvement of a grade level for all kids and two to three grade levels for those performing below average. Surveys revealed that girls were just as engaged as boys: 81 percent of all students thought it showed them how algebra works; 78 percent said it helped them learn; 89 percent said it was fun; and 81 percent wanted to keep going! Learn how students felt about the first action adventure game to teach algebra and how they performed on pre- and post- test studies. The results have surpassed expectations and provide a good indication of how the new generation wants to learn.