Showing posts with label 21st century. Show all posts
Showing posts with label 21st century. Show all posts

Thursday, October 14, 2010

Sir Ken Robinson's presentation about education and creativity in the 21st century

The following video is an "Animate" of a talk by creativity expert Sir Ken Robinson at the RSA (Royal Society for the encouragement of Arts, Manufactures, and Commerce).  How do we educate our children to take their place in the economies of the 21st century, given that we can't anticipate what the economy will look like at the end of next week? 
(Cross-posted on the Interactive Multimedia Technology blog)

 FYI: An Animate is a video in which a talented illustrator draws images related to the content of a speaker's presentation. (It is a great way to engage visual thinkers, in my opinion.)

The video explains it all.

RELATED
The following video is the longer original presentation by Sir Ken Robinson, responding to the question about how change can happen in education, and what we might do to make it last:


Thanks to Ewan McIntosh for the link!


About the RSA:
"For over 250 years the Royal Society for the encouragement of Arts, Manufactures and Commerce (RSA) has been a cradle of enlightenment thinking and a force for social progress.  Our approach is multi-disciplinary, politically independent and combines cutting edge research and policy development with practical action. 
- We encourage public discourse and critical debate by providing platforms for leading experts to share new ideas on contemporary issues, through our public events programme, RSA Journal and RSA Comment.
- Our projects generate new models for tackling the social challenges of today.
- Our work is supported by a 27,000 strong Fellowship - achievers and influencers from every field with a real commitment to progressive social change."

Wednesday, April 07, 2010

Thoughts while updating my "Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention"

On August 1st, 2006, I posted my "Mega-List of Resources and References: Technology, Psychology, Intervention & Prevention".   At that time, I had taken only a few computer courses, such as game design/development, beginning programming, internet/computer multimedia, etc.  Since then, I've been collecting more resources- some scholarly, some not.


If you are new to this blog, here is a little history:

Not long after I posted my 2006 "Mega List", I watched Jeff Han's TED Talk video of his multi-touch table, and I was bitten by the bug.  I knew immediately that I had to have something just like it, and I knew that it would be great for use at work.  As a school psychologist, I have provided group activities for "at-risk" students and students with special needs, and most often, around a table.  That led me to focus my projects on large display/surface interaction in some of my subsequent computer courses.  I joined the NUI-Group in 2007 because I wanted to build my own table. Unfortunately, there was little time left at the end of the semester to do so- my team mates were also pretty busy.

Three years later:
I can't believe that I have a multi-touch table, a SMARTTable, at one of my schools, just three years after wanting to build my own. I have all sorts of design ideas for tabletop applications, but little time to implement them, as I still work full time as a school psychologist.  (Some of my references and resources will focus on this aspect of my tech journey.)

SOME THOUGHTS ABOUT 21st CENTURY TECHNOLOGY AND EDUCATION
I'm hoping that the next wave of educational technology will have more of an impact than the last wave.  In my opinion, much of what I've seen has been more of the same stuff that was around in the 1980's and 1990's - electronic worksheets dressed up with electronic bells and whistles.  

With the ever-spreading 1:1 laptop initiatives, I predict that the dressed-up "skill and drill" applications will morph just a bit and pretend that they are perfect for meeting the needs of 21st Century Learners, even though 21st Century Learners should be learning how to work cooperatively and collaboratively in groups, and focus on learning activities that stimulate deep understanding of concepts.... As some of my colleagues say, "worksheets don't grow dendrites",  1:1 skill-and drill applications, masquerading as 21st Century learning tools, probably won't grow many dendrites, either!  
Most of the young people I've known over the years were strong visual thinkers. They love movies and video games.  They often are artistic or musical.  They don't like to sit still and listen for long when teachers present information through lectures and discussions. 


If you are a school psychologist, you know this type of student.  They do really well on spatial reasoning and non-verbal reasoning subtests.   They don't do so well on measures of short term auditory memory or short-term auditory working memory.    What this means is that in a nice, quiet testing environment, without distractions, they can barely remember number sequences, and stumble when asked to repeat short sentences and passages.  If you happen to administer a cognitive test, like the WISC-IV, during some of the verbal sub-tests,  they will forget what you just asked them, or even forget what they were going to say.   Sometimes you know they know it, but they just can retrieve the information from long-term verbal memory.  If you administer the WJ-III cognitive assessment, they often will perform poorly on the Cognitive Efficiency cluster,  and as a result, will receive an overall cognitive score that is more of a reflection of their short-term memory and attention difficulties than their ability to reason and think at a higher, more abstract level.


Some of these students have difficulty with taking notes, especially from the board.  They often can't locate important information from their textbooks.  You can spot this type of student right away.  They are still flipping through textbook pages as the teacher moves forward with the lesson or directions.   Sometimes they don't even realize what they are supposed to be doing, so they just sit there. The teachers and parents of these students will tell you that anything they say "goes in one ear and out the other".  

My fear is that electronic work-book applicatons(dressed up with 21st century bells and whistles) bundled with 1:1 laptops will be welcomed by many teachers.  This approach will fit right in with teachers who have a fondness for worksheets, but don't like having to check so many papers.   The laptop/electronic workbook will fit right in to this sort of pedagogy. (I am not against a little bit of skill and drill supported by a worksheet or two, electronic or otherwise, by the way.)
Here is a blurb for a 2001 product from School Zone that is an example of my point:


  • "School Zone Interactive’s award-winning Electronic Workbook CD-ROM series is being heralded by teachers nationwide for its refreshing back-to-basics approach to educational software for children. Based on School Zone Publishing’s top-selling workbook content, which has been trusted by teachers for over twenty years, Electronic Workbooks provide a prodigious amount of educational content adorned with entertaining games and delightful animations for children ages 2-12."  Current examples:  School Zone Third Grade Software List


In a way, the electronic workbook-on-a-laptop method of instruction doesn't have to be just skill-and-drill.  There are some advantages to this approach, especially if you consider applications that incorporate an adaptive feature.  One good example of this the Wayang Outpost, an application that does go beyond skill-and-drill. This application is accessed via the internet:

"Funded by several research programs at the National Science Foundation, and the U.S. Department of EducationWayang Outpost is state-of-the-art technology designed to increase standardized test scores and help teachers in their assessment of students' strengths. Wayang Outpost is designed to learn along with the student. As the student progresses though the math problem presented, Wayang Outpost adjusts instruction, using individualized strategies that are effective for each student. It is available free to teachers, schools, after-school programs, and for use from home."
FYI:  Here is an example of one of the publications:


Arroyo, I., Ferguson, K., Johns, J., Dragon, T., Meheranian, H., Fisher, D., Barto, A., Mahadevan, S., Woolf, B.P. (2007) Repairing Disengagement with Non-Invasive Interventions. To appear in Proceedings of the 13th International Conference of Artificial Intelligence in Education. IOS Press


Other applications that go beyond skill-and-drill that can be accessed via a laptop with an internet connection include the DimensionU series, which includes a multi-player algebra game, as well as games for different core subjects.

"Welcome to DimensionU, a prestigious game-based training facility for K-12 students. In DimensionU, you can access multiplayer educational video games that help you hone your skills, connect with friends, climb the ranks and have a blast.  Click on the orbiting green M above to transport yourself to DimensionM, where multiplayer educational games for Math can be found, or click on the blue S to transport yourself to DimensionS where you can work on your Science skills.  Challenge other students around the corner or around the world. No matter whether you’re a beginner or an expert, there’s always more to learn and do in DimensionU. Where do you want to play today?"   


DimensionU product efficacy studies


The best part of these applications is that they track progress with reliable data, which is integral to regular education RTI (Response to Intervention) efforts. Additional, this form of data tracking is useful to special educators who need to track their students' progress towards IEP (Individual Education Plan) goals. 
At any rate, I have lots of references and resources that I'd like to share in the near future. They cover topics such as interactive whiteboard and 1:1 laptop research,  emerging technologies in education,  the use of video games for learning and therapeutic purposes, issues of technology integration,  and topics such as "RTI and Assistive Technology",  RTI and UDL",  cloud computing and educational technology,  new forms of data/progress monitoring software, and so forth.  Of course, there will be more about interactive mult-touch displays and tables for learning!


Other Thoughts
I'm also interested in looking at how technology can move school psychologists into the 21st century.  Take the subject of cognitive assessment for a start.   Here is an example to illustrate my point:


A couple of years ago, I was administering a WISC-IV to a high school student that I also saw for counseling.  My hand started to cramp as I was recording his responses to some of the Verbal subtest items.  He said something like, "Mrs. Marentette, you always use your laptop to take notes during our sessions.  Why do you have to use a pen and paper to write down everything I'm saying now?"   Until that moment, I hadn't given it much thought.   
An additional topic I'll discuss in the future: "Seamless/Ubiquitious Learning" - and how it can support learners, teachers, parents, and related service providers, including school psychologists.
RELATED:
2006: Mega List of Resources and References:  Technology, Psychology, Intervention & Prevention
Technology and the 21st Century School Psychologist, Speech and Language Pathologist, Special Educator, Etc.
TPACK Framework:  Technological Pedagogical Content Knowledge, Assistive Technology, and Universal Design for Learning
UPDATE:  Cognitive "bursts", technology-supported interventions, interactive whiteboards, digital storytelling, and reflections about a new SMARTTable.

Monday, April 05, 2010

Technology and the 21st Century School Psychologist, Speech and Language Pathologist, Special Educator, Etc....

If you work in a school setting, you've probably heard a lot of buzz about technology and "21st Century Learning".  The purpostie of this post is to provide readers with a list of links that are worth taking the time to read.  I also encourage readers to participate in the discussion about "21st Century Schools" with their colleagues - within their respective fields, and with their regular-education work-mates.


Much of the effort towards the 21st Century Schools movement is focused on providing pathways to ramp up the skills of regular education teachers so they can harness new technologies and more effective pedagogical practices to ensure they prepare their students for life in an increasingly technological society.     How will these changes impact current models that are proving to be effective, such as school-wide systems like Response to Intervention (RTI), Problem-Solving Teams, School-Wide Positive Behavioral Supports, and so forth?


Many teachers may not be aware of the range of technologies available to their students, and there are many questions that need to be addressed:

  • What are the emerging technologies we need to know about? 
  • How do we determine the effectiveness of emerging technologies with "at-risk" and special needs students, especially when there is little research in this area?
  • How do we incorporate emerging technologies into the way we approach Universal Design for Learning?
  • What sorts of emerging technologies can be viewed as a form of assistive technology?
  • How can assistive technologies be used in a prevention/intervention model, such as RTI?
  • What sort of information do we need to make "evidence-based" decisions regarding the interventions we recommend for regular education (and special needs) students, given the move towards using more technology and collaborative learning strategies in regular education classrooms?     
One of my concerns is that higher functioning students with autism-spectrum disorders who have the skills to work well in traditional classrooms may need additional support to participate in collaborative group activities. How will this play out in middle and high school settings that are moving towards inclusion/co-teaching models of instruction?


More questions: 
One of my schools recently received a multiuser, multi-touch SMARTTable, something that I think would be great for "21st Century" psycho-educational and language assessments.  Are the test publishers thinking about this sort of thing?     Has anyone developed an assessment for measuring cooperative and collaborative skills that goes beyond a checklist or rating scale?


Those are just a few thoughts. Below are some links related to "21st Century" schools. At the end of this post is a slide presentation about Response to Intervention (RTI) and Universal Design for Learning (UDL). Below this section are links to information about using technology for  RTI (Response to Intervntion) and UDL (Universal Design for Learning).  My next post includes information about AT (Assistive Technology), and a framework called TPACK (Technological Pedagogical Content Knowledge) that has been extended to incorporate assistive technology.


RESOURCES AND LINKS
Transforming American Education:  Learning Powered by Technology: Draft National Educational Technology Plan 2010. (pdf)  Office of Educational Technology, U.S. Dept. of Education


Partnership for 21st Century Skills


Joan Ganz Cooney Center
"The Joan Ganz Cooney Center will focus new attention on the challenges children face today, asking the 21st century equivalent of her original question, "How can emerging media help children learn?"

Wallis, C. The Impacts of Media Multitasking on Children’s Learning & Development The Joan Ganz Cooney Center - Meeting Report - 2010 (pdf)
Shuler, C. 
iLearn: A Content Analysis of the iTunes App Store’s Education Section The Joan Ganz Cooney Center - Report - 2009 (pdf)
Wellings, J., Levine, M.H.
The Digital Promise: Transforming Learning with Innovative Uses of Technology The Joan Ganz Cooney Center - White Paper - 2009 (pdf)
Thai, A. M., Lowenstein, D., Ching, D., and Rejeski, D. Game
Changer: Investing in Digital Play to Advance Children's Learning and Health The Joan Ganz Cooney Center - Policy Brief - 2009 (pdf)

Shuler, C. (2009) Pockets of Potential:  Using Mobile Technologies to Promote Children's Learning.
Gee, J.P.: (2008) Getting Over the Slump: Innovation Strategies to Promote Children's Learning. 
Shore, R. (2008) The Power of "Pow! Wham!": Children, Digital Media, & Our Nation's Future-Three Challenges for the Coming Decade. (pdf)
Chiong, C. (2009) Can Video Games Promote Intergenerational Play & Literacy Learning?(pdf)
Generation M2: Media in the Lives of 8- to 18-Year-Olds The Kaiser Family Foundation - Report - 2010


There are a number of  articles published by CISCO and/or the Metiri Group:
Lemke, C., Coughlin, E., Reifsneider, D. (2009). Technology in the Schools: What Does the Research Say? (pdf)
Lemke, C. (2009) Multitimodal Learning through Media:  What the Research Says (pdf)
Williams, S.M. 
The Impact of Collaborative, Scaffolded Learning in K-12 Schools: A Meta-Analysis (pdf)
A Complete Guide to One-to-One Computing in the K-12 Environment (pdf) 2008, e.Republic/ mpc| Gateway;  Center for Digital Education
Weston, M.E., and Bain, A.  The End of Techno-Critique: The Naked Truth about 1:1 Laptop Initiatives and Educational Change. Journal of Technology, Learning, and Assessment. V 9, 6, February 2010. (Special Edition:  Educational Outcomes & Research from 1:1 Computing Settings)




Shapley, K.S., Sheehan, D., Maloney, C., & Caranikas-Walker, F. (2010). Evaluating the Implementation Fidelity of Technology Immersion and its Relationship with
Student Achievement. Journal of Technology, Learning, and Assessment, 9(4). (pdf)
Interactive Whiteboards
Marzano, R.J.  Teaching with Interactive Whiteboards. (Nov. 2009) 67,3 pp 80-82 Educational Leadership ASCD 
Wolpert-Gawron, H.  Technology Combined with Good Teaching Leads to Success. Edutopia What Works in Public Education. (3/17/09)
Beeland, W.D.  Student Engagement, Visual Learning and Technology: Can Interactive Whiteboards Help?
Rudd, T. Interactive whiteboards in the classroom. Futurelab (2007)
Futurelab Reports
Williamson, B.  Computer games, school, and young people: A report for educators on using games for learning. (2009). Futurelab (pdf)
Hauge, C., Williamson, B. (2009) Digital participation, digital literacy, and school subjects: A review of the policies, literature and evidence.  Futurelab (pdf)
Grant, L. (2009). Children's role in home-school relationships and the role of digital technologies. Futurelab. (pdf)
Williamson, B.(2009) Digital Literacy Across the Curriculum Futurelab (pdf)
RTI AND TECHNOLOGY
Using Technology Effectively With RTI


UPDATE:
The last half of this post did not format properly, and is now part of my next post.

Sunday, January 13, 2008

Links to Edubloggers, Classroom 2.0, blogging psychologists, and more

In the years that I've been studying about computers and technology, I've noticed an increase in the number of educators, of all ages, involved in blogging and social networking on the web.

Communication and knowledge sharing now easily transcend borders. In many cases, communication transcends print and words, as educators use pictures and videos to communicate ideas and experiences.

Here is a short list of some of the websites and blogs that I've found to be interesting, as well as useful to educators, school counselors and school psychologists, and related services professionals, instructional technologists, school administrators, and education-minded parents:

Classroom 2.0

"The social networking site for those interested in Web 2.0 and collaborative technologies in education."

Classroom 2.0 Wiki
"This site is devoted to building resources for the classroom use of Web 2.0 and collaborative technologies. Hopefully, it provides you with a good overview of the technologies, some ideas for lesson plans, and then points you in the direction of more detailed resources."

Ewan McIntosh's Blog
"Social participative media, education and the future"


Bill MacKenty
"Technology strengthens, deepens, and broadens our learning". Bill is a supporter of effective technology integration as well as the use of games in education.

John Rice's Education and Games Research blog
"Discusses topics related to academic research and media commentary concerning the use of video games in K-20 setting". John has an interesting blog roll.

Edutopia Spiral Notebook Blogs
"Original, creative, practical, and sometimes unusual advice and ideas to get you started-or keep you going!"

Janet Clarey's Blog (Janet researches learning theories, methods, and technologies)
Janet's Women Edublogger's blogroll

Sheryl Nussbaum 21st Century Collaborative
"This blog will be used to explore, exchange, and create ideas around 21st century collaborative learning and virtual learning communities and how these communities can be used to help teachers prepare their students for success in the 21st century".

Ryan Lanham's Leading as Enabling "It's about learning, identity, enabling, hoping, and making sense of these things".

Eliane Alhadeff's Future-Making Serious Games
"The best of serious games that challenge us to play at building a better future"

Blog from USC-Berkeley's Digital Youth project:
"The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software."

Marcus Specht's Blog: Marcuspecht's Blog
".....information about my recent projects, research works, and interesting things I found in the virtual and real world...I am currently Associate Professor at the Open University of the Netherlands in Heerlen. I am working on the TENCompetence Project for lifelong competence development, the Prolearn Network of Excellence and do national and international research projects in learning, knowledge management and contextualized information services."

Karen Janowski's Blog: Ed Tech Solutions: Teaching Every Student
"...my passion is to remove the obstacles to learning for all students. It is important to make the curriculum accessible to all learners and provide opportunities for struggling learners to demonstrate what they know using principles of universal design." For those of you who are interested in Universal Design/UDL, accessibility, or assistive technology, be sure to spend some time visiting Karen's links.

Kate Ahern's Teaching Learners with Multiple Special Needs blog
"Resources and ideas for teachers of learners with severe, profound, intensive, significant, or complex special needs"

Ira Socal's SpeEdChange blog

"Blog on the topic of assistive technology, mind mapping, project management, visual learning, collaborative tools, and educational technology."

Ladonna Coy's Technology in Prevention blog
"My passion is virtual learning and social media focusing on using Web 2.0 technologies for prevention and social change."

Dr. Julie Wills: RadTeach
"When a neurologist becomes a classroom teacher..."

Ken McGrew's Intelligent Insights on Intelligence Theories and Tests blog
"
An attempt to share contemporary research findings, insights, musings, and discussions regarding theories and applied measures of human intelligence. In other words, a quantoid linear mind trying to make sense of the nonlinear world of human cognitive abilities."

Rebecca Bell's Notes from the School Psychologist blog
"I loved school when I was little. I loved it so much I played "school" on the weekends. I work with kids who hate school. This is my blog."

Andrea Gaggioli's Positive Technology Journal
"Mind, brain, and emerging technologies"
http://gaggio.blogspirit.com/

Rich White and Greenbush
EduSim blog

What is the Edusim?

"Edusim
is a free opensource 3D virtual world specifically for your classroom interactive whiteboard. Edusim is a powerful way to engage your students by bringing a 3D virtual environment that allows direct haptic manipulation of the 3D virtual learning objects directly from the interactive whiteboard surface. Edusim is extendable allowing multiple classrooms to connect their interactive whiteboards for collaborative learning session. (view quick start videos here) "

More to come!