Showing posts with label STEM. Show all posts
Showing posts with label STEM. Show all posts

Sunday, April 24, 2011

Algodoo physics app. for the SMART Board 800 series, supports multi-touch and multi-user interaction!

A few years ago, I came across "Phun", a free, hands-on application designed for use in science education.  I was impressed, and had the chance to use it with a few students.    Phun was Emil Ernerfeldt's MSc Computer Science project, created at the VR lab at UmeĆ„ Universityin Sweden, under the supervision of Kenneth Bodin. 


Phun is now known as Algodoo, and is part of the family of applications offered by Algoryx, a company that develops multi-physics and 3D simulation software.  As you can see from the recent video below, it has improved over the years.  The most recent news is that the application was transformed for use on the SMART Board 800 series, and supports multi-touch and multi-user interaction.  


One of the reasons that I like Algodoo is that it supports social interaction during learning activities, something that can enhance deeper learning among students.  It allows students to move and work in a "hands-on" fashion.  In schools that have invested stimulus money on technology and now have limited funds for upgrading traditional science equipment, applications such as Algodoo will most likely provide a good "bang for the buck".


Algodoo: Science education for a new generation

"Algodoo is a totally unique program. A program that gives you the opportunity to play with physics - using your own hands. Apply a constructionists learning paradigm, learning by doing. Use simple drawing tools to design, construct and explore with. Sounds like an interesting idea? Watch this video and learn how!" -Algoryx


Algodoo demonstration on a SMART Board 800 multi-touch/multiuser interactive whiteboards:





RELATED
Alogryx Simulation integrates Algodoo application with the SMART Board 800 series Smart Technologies
Algodoo website
Algoryx Multiphsyics and 3D Simulation website


Information about Phun, an earlier version of Algodoo:

You can download the music used in the videos and the Phun application from the following URL: http://www.phunland.com/download/Phun_theme.mp3

Video of original version: Phun - 2D physics sandbox:


Interactive Physics: Algodoo, the educational version of Phun, optimized for the Classmate PC (Interactive Multimedia Technology, 1/16/09)



Engaged Learning and Social Physics: Phun, an Interactive 2D Physics Sandbox
Interactive Multimedia Technology, 6/08/08

Thursday, December 09, 2010

Computer Science in Education Week: Videos, Resources, and Links to Promote Importance of Computer Science and Related Fields

This week is Computer Education in Education Week, part of an effort of ACM (Association for Computing Machinery) and CSTA (Computer Science Teachers Association) to promote awareness of the importance of computer science education in K-12 education. CSTA developed a series of short videos to share with students as part of this effort. The videos highlight the multitude of ways that computer scientists impact our world. In my opinion, the videos would be appropriate for sharing with parents, teachers, school counselors, school administrators, and school board members.

Computer Science and Entertainment


Computer Science and the Environment


Computer Science and Communications


Computer Science and Medicine


Computer Science and Empowerment


To dig deeper into this topic, read Running On Empty: The Failure to Teach K-12 Computer Science in the Digital Age (pdf)

RELATED
CSEd: Computer Science in Education Week
Computing in the Core
Computer Science in Education Facebook Page
Anita Borg Institute for Women and Technology
ACM/CSTA's Recommendations
A Model Curriculum for K-12 Computer Science (PDF)
Google: Exploring Computational Thinking
ACM Computing Careers Website

Cross-posted on the Interactive Multimedia Technology blog.

Wednesday, July 11, 2007

Link to Interactive Multimedia Technology post about JOVE in Wired: "YouTube does Science"

Take a look at my post on Interactive Multimedia Technology about an article in Wired about JOVE: Journal of Visualized Experiments.

This is an example of how video/media can support engaged learning in science. This would appeal to visual learners.