Showing posts with label accellerated educational software. Show all posts
Showing posts with label accellerated educational software. Show all posts

Wednesday, October 28, 2009

Digital Media and Learning Resources: DML Central at the University of California

(If you are in a hurry, jump to the DML Central resource page for lots of links, including teaching resources.)

Here is the press release:

New Center at UC Irvine to Seed Research and Collaboration on Digital Media and Learning

Posted October 27, 2009
IRVINE, Calif. (Oct. 27, 2009) -- Digital media and the Internet are transforming how young people learn, play, socialize, and participate in civic life. A newly-created Digital Media and Learning Research Hub located at the University of California-Irvine will provide an international center to nurture exploration of and build evidence around the impact of digital media on young people’s learning and its potential for transforming education. Funded through a $2.97 million grant from the John D. and Catherine T. MacArthur Foundation, the Center was announced today at a national forum at Google headquarters that brought together leading thinkers around the challenge of reasserting American global leadership in education.

“Global digital media are rapidly becoming a driving force in globalization, scientific advances, and the intersection - and sometimes clash - of cultures,” said David Theo Goldberg, director of the University of California Humanities Research Institute and co-director of the Digital Media and Learning Research Hub. “Every day new questions arise about the ability of traditional systems and institutions to prepare both young people and life-long learners for the social, economic and political demands of a complex and networked new century.”

Through study of how youth are using digital media, researchers will seek to understand the implications inherent in how this generation of youth – unlike any previous one – is embracing the online world to access information, socialize, and engage in public life. Research is expected to help schools, libraries, museums and other institutions engaged in teaching and learning better prepare students for the 21st century workforce.

“We’re at the very early stages of this phenomenon where youth and kids are learning so much more outside of the classroom via the Web and social networking,” said Mizuko Ito, University of California, Irvine researcher and co-director of the Research Hub. “If we don’t tap into the learning revolution that is going on today, I’m very concerned we’re going to have many kids being left behind.”

With a physical office at UC Irvine and a new virtual destination, www.dmlcentral.net, the Center will support emerging research on digital media and learning by hosting international conferences, facilitating workshops and working groups, and bringing together researchers, practitioners, policymakers, industry leaders and others working on related projects. It will also house related research initiatives of the MacArthur Foundation’s digital media and learning initiative. Harvard’s Berkman Center for Internet and Society, and the nonprofit research group, FutureLab, are partnering with UC Irvine on Hub activities.

“At this time of extraordinary transformation, it is critical to harness and coordinate research that provides insight into the impact and applications of digital media for learning,” said Connie Yowell, director of MacArthur’s education grantmaking. “MacArthur has long been committed to improving public education in the U.S., and we see the emerging research and practices in the field of digital media and learning as holding the potential to transform the way we prepare our young people to be engaged citizens and to compete in the 21st century workforce.”

Two MacArthur initiatives are already active at the Hub. They are bringing together researchers and practitioners to explore 1) the transformation of learning and assessment in the 21st century and 2) the unprecedented ways in which technology is enabling youth to participate in the political and public sphere. These investigative efforts, lead by Mizuko Ito and Mills College professor and researcher Joseph Kahne, respectively, are major initiatives of the University of California Humanities Research Institute, the system-wide UC research center for the humanities and social sciences, based at UC Irvine. More information about the Digital Media and Learning Research Hub can be found at www.dmlcentral.net.

About the MacArthur Foundation
The John D. and Catherine T. MacArthur Foundation supports creative people and effective institutions committed to building a more just, verdant, and peaceful world. In addition to selecting the MacArthur Fellows, the Foundation works to defend human rights, advance global conservation and security, make cities better places, and understand how technology is affecting children and society. In 2006, MacArthur launched its digital media and learning initiative to explore how digital media are changing the way young people learn, play, socialize and participate in civic life and what that means for their learning in the 21st century. More information is available at www.macfound.org/education.
Contact
Jeff Brazil
e: jbrazil@hri.uci.edu
p: 949.824.9956

Tuesday, December 30, 2008

Announcement: 14th International Conference on Artificial Intelligence in Education

If you area interested in technology, psychology, and education, you might also be interested in the 14th International Conference on Artificial Intelligence in Education.

From the conference website:

July 6th - 10th 2009, Thistle Hotel, Brighton, UK
http://www.aied2009.com
held in cooperation with
AAAI


"AIED 09 will focus on the theme "Building Learning Systems that Care: From Knowledge Representation to Affective Modeling". This extends an AIED vision proposed some 20 years ago by John Self. The field has moved a long way since then. It is now widely accepted that effective learning environments are expected to care about both learners and tutors, and to have a good understanding of the variety of learning contexts. The key research question now is how to tackle the complex issues related to building learning systems that care, ranging from representing knowledge and context to modeling social, cognitive, metacognitive, and affective dimensions. This requires linking theory and technology from artificial intelligence, cognitive science, and computer science with theory and practice from education and social science."

The Proceedings will be published by IOS Press in the Frontiers in Artificial Intelligence and Application series.

"The International Conference on Artificial Intelligence in Education is part of an ongoing series of biennial international conferences for top quality research in intelligent systems and cognitive science for educational computing applications. The conference provides opportunities for the cross-fertilization of techniques from many fields that make up this interdisciplinary research area, including: artificial intelligence, computer science, cognitive and learning sciences, education, educational technology, psychology, philosophy, sociology, anthropology, linguistics, and the many domain-specific areas for which AIED systems have been designed and evaluated."


IMPORTANT DATES

* Papers, posters, YRT/DC: 15 Jan 2009 (11:59 pm Hawaii)
* Camera ready due: 15 April 2009
* Author notification: 16 March 2009
* Workshops, panels, interactive events and tutorials proposals: 15 Jan
2009 (11:59 pm Hawaii)
* Workshops, panels, tutorials and Interactive Events approved: 20
February 2009
* Conference: 6-10 July 2009


INVITED SPEAKERS
* Prof. Susanne P. Lajoie, McGill University, Canada
* Prof. Kenneth D. Forbus, Northwestern University, USA
* Prof. Wolfgang Nejdl, Distributed Systems Institute, Hannover, Germany


TOPICS
Topics of interest to the conference include, but are not limited to:

1. Modeling and Representation
------------------------------
* Models of learners, facilitators, tasks and problem-solving processes
* Models of groups and communities for learning
* Modeling of learning contexts
* Modeling of motivation, metacognition, and affect aspects of learning
* Ontological modeling
* Dealing with learner dynamics
* Handling uncertainty and multiple perspectives
* Representing and analyzing discourse during learning

2. Models of Learning
---------------------
* Intelligent tutoring and scaffolding
* Intelligent games for learning
* Motivational diagnosis and feedback
* Interactive pedagogical agents and learning companions
* Agents that promote metacognition, motivation, and affect
* Adaptive question-answering
* Multi-agent architectures

3. Intelligent Technologies for Learning
----------------------------------------
* Natural language processing
* Data mining and machine learning
* Knowledge representation and reasoning
* Semantic web technologies and standards
* Social recommendations
* Social networks

4. Pedagogical Models
---------------------
* Inquiry learning
* Social dimensions of learning
* Social-historical-cultural contexts
* Informal learning environments
* Communities of practice

5. Learning Contexts and Domains
--------------------------------
* Learning in open web environments
* Collaborative and group learning
* Simulation-based learning
* Ubiquitous learning environments
* Learning grid
* Lifelong and workplace learning
* Domain-specific learning applications, e.g. language, mathematics,
science, medicine, military, and industry.

6. Evaluation
-------------
* Human-computer interaction
* Evaluation methodologies
* Experiences and lessons learned


SUBMISSION CATEGORIES
* Full papers: original and unpublished work
* Young researcher's track (YRT) and Doctoral Consortium (DC): work-in
progress by graduate students and other young researchers
* Posters: work-in-progress
* Interactive events (IE): demonstration of AIED systems
* Workshop proposals: address emerging topics in AIED
* Tutorial proposals: give overview of important AIED topics
* Panels: bring together experts to discuss AIED directions

Submission instructions are available at
http://www.aied2009.com


CONFERENCE ORGANIZATION

* Conference Chair: Art Graesser
* Local Arrangements Chair: Ben Du Boulay
* Program Chairs: Vania Dimitrova and Riichiro Mizoguchi
* YRT Chairs: George Magoulas and Tanja Mitrovic
* Poster Chairs: Neil Heffernan and Tsukasa Hirashima
* Interactive Events Chairs: Jack Mostow and Katy Howland
* Workshop Chairs: Scotty Craig and Darina Dicheva
* Tutorial Chairs: Beatriz Barros and Stephan Weibelzahl
* Sponsorship Chairs: Roger Azevedo and Rose Luckin
* Publicity Chair: Genaro Rebolledo Mendez


Via Genaro Rebolledo Menez, from the EDM (Educational Data Mining) listserv

RELATED:
Educational Data Mining Resources from the EDM website:

Carnegie Mellon University's PROJECT Listen has released the Bayes Net Toolkit for Student Modeling, a system which makes it easier to useBayes Nets and Bayesian Knowledge-Tracing to model student data.

The Pittsburgh Science of Learning Center offers DataShop, a system which you can use to conduct learning curve analysis on educational data.

Wednesday, August 06, 2008

Video Modeling Software for visual learners, including those with autism spectrum disorders.

Here is a clip about the Activity Trainer, video modeling software that supports the following skills:

  • Academic
  • Communication
  • Daily Living
  • Non-Verbal Imitation
  • Recreation
  • Social
  • Vocational




A free 30-day trial of the software can be downloaded from the Accelerations Educational Software website.

On the Accelerations Educational Software website, you can find other products, such as Storymovies, which is the product of a collaboration between Carol Gray (social stories), Mark Shelley, and the Special Minds Foundation.