Showing posts with label math. Show all posts
Showing posts with label math. Show all posts

Sunday, March 11, 2012

Numby App: Kids have fun while learning to count to 10, via CAN

Watch the video!



I've been meaning to post reviews about my favorite apps for kids, but there are so many that I love and use at work and when I'm with my little grandson, I haven't figured out where to begin!

I came across information about the Numby app on the Creative Application Network website, one of my favorite places to learn about creative, innovative applications and technologies. The app was created by Amit Pitaru and James Paterson.

RELATED
Creative Applications Network
Numbo Review:  Numby by Pitaru and Paterson, Learning counting in weird and wonky ways.
Filip, CAN, 7/3/12

SOMEWHAT RELATED
Rhonda, the 3D Drawing Tool, created by Pitaru and Paterson (set to an old Neil Young song)
Sonic Wire Sculptor: 3D musical sequencer (Zach Gage, Amit Pitaru, and team)
"Sonic Wire Sculptor was reworked for the iPhone with ofxIphone and openframeworks open source libraries. See more athttp://openframeworks.cc" 








Thursday, October 21, 2010

Thoughts about Emerging Ed. Tech: CLASSMATE ASSIST and WAYANG OUTPOST - Sensors, AI, and Context Awareness for Learning -and Teaching

Brief background: I've been following developments in intelligent tutoring systems for a while,  and find it interesting to see how researchers are combining artificial intelligence, learning theory, affective computing, and sensor networks to create applications that might prove to be useful and effective.  


The advantage of using intelligent tutoring applications in some cases is that it provides students with additional support and feedback the moment it is needed, something that is difficult for teachers to provide to students in large classrooms.  With the increase in use of smartphones and other mobile devices such as the iPad, there is a good chance that this sort of technology will be used to support learning anywhere, anytime.


Although most intelligent tutoring systems are geared for 1-1 computing, I think there are some components that could be tweaked and then transfered to create intelligent "tutoring" systems for collaborative learning.  Students like game-based learning, and what could be more fun than playing AND learning with a partner or group of peers? (I plan to revisit the research in this area in an upcoming post.)
Some thoughts:
I envision a system could support learning as well as important skills useful to students in life beyond the school walls, such as positive social interaction, teamwork, and problem-solving skills.   The path of least resistance?  Most likely applications that support the learning of pairs or small groups of students working at one display.  However, in this era of the "21st Century Learner", there is a growing need for applications that can support small groups of students for collaborative groups and project-based learning activities.   


There are a few applications developed for collaborative learning activities around a multi-touch table, such as the SMARTTable or the Surface, and more are needed.   Also needed are intelligent systems that can support video conferencing and collaborative learning between students who are not physically co-located.



There are some problems that have yet to be solved.  For example, the use of multiple sensors for an application designed for young people might be too intrusive. There are serious issues related to privacy/security.  Who would have access to data regarding a student's emotional or physiological state?  How would this data be utilized?  How would this information be protected?    Many school districts have security vulnerabilities, so it is possible that this information could be misused, if in the wrong hands.

Below I've highlighted two "intelligent" tutoring systems that incorporate the use of sensors in one form or another to generate information about student learning in a way that simulates what good teachers do every day. The ClassroomAssist application was developed by researchers at Intel, in collaboration with several universities.  The Wayang Outpost application was developed by researchers at UMASS, and is aligned with the principles of Universal Design for Learning.

CLASSMATE ASSIST

ClassmateAssist is an application developed by Intel's Everyday Sensing and Perception team.  Here is the description of the application from Intel Research:

"The advent of 1:1 computing in the classroom opens the door for teachers to set up individualized learning for their students who have a wide spectrum of interests and skills.  ClasmateAssist technology uses computer vision and image projection to assist and guide students in a 1:1 learning environment, helping them to independently accomplish tasks at their own pace, while at the same time allowing teachers to be apprised of student progress."

In the following video, Richard Beckwith, a developmental psychologist at Intel, demonstrates a prototype of an application that uses video-sensing to track student's hand movements during a coin sorting lesson. The application provides feedback to the student, and also tracks data about the student's progress that can be transformed into a report for the teacher.  The system can also monitor student's facial expression, note attention levels, and provide feedback.


Intel Research: Everyday Sensing and Perception
Socially and Physically Aware Interaction Systems (SPAIS)
Intel Research Press kit
SPAIS Publications:
Theocharous, G., Beckwith, R., Butko, N., Philipose, M. Tractable POMDP Planning Algorithms for Optimal Teaching in "SPAIS". International Joint Conferene on Artificial Intelligence (IJCAI) workshop on Plan Activity, and Intent Recognition (PAIR), Pasadena, California, July 2009.
Theocharous, G., Butko, N., Philipose, M. Designing a Mathematical Manipulatives Tutoring System using POMDPS. (pdf). POMDP Practitioners Workshop: Solving Real-world POMDP Problems, International Conference on Automated Planning and Scheduling (ICAPS). Toronto, May 2010


Wayang Outpost: Web-based Interactive Math/Intelligent Tutoring System, with Sensors.
I've followed the work of Beverly P. Woolf and her colleagues for some time.  Much of their research has centered around a web-based application, Wayang Outpost, an intelligent electronic tutoring system that incorporates multimedia and animated adventures while providing activities designed to prepare teens for standardized math tests, such as the SAT and state-mandated end-of-course exams.


In recent years, the team has been using non-invasive sensors in their research, including a camera that views facial expressions, a posture-sensing device located in the seat of the student's chair, and a pressure-sensitive mouse, and a wireless skin conductance wristband. Data collected through all of these sensors can provide useful information about student learning.  The system can also note when students try to "game" the system.
Related Publications
Woolf, B.P., Arroyo, I., Muldner, K., Burleson, W., Cooper, D., Dolan, R., Christopherson, R.M (2010)The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilties (pdf) International Conference on Intelligent Tutoring Systems, Pittsburgh.
Abstract "We report the results of a randomized controlled evaluation of the effectiveness of pedagogical agents as providers of affective feedback. These digital learning companion were embedded in an intelligent tutoring system for mathematics, and were used by approximately one hundred students in two public high schools. Students in the control group did not receive the learning companions. Results indicate that low-achieving students—one third of whom have learning disabilities—had higher affective needs than their higher achieving peers; they initially considered math problem-solving more frustrating, less exciting, and felt more anxious when solving math problems.  However, after they interacted with affective pedagogical agents, low-achieving students improved their affective outcomes, e.g., reported reduced frustration and anxiety."
Arroyo, I., Cooper, D.G., Burleson, W., Woolf, B.P., Muldner, K., Christopherson, R. (2009)
Emotion Sensors Go To School. AIED 2009. Pp. 17-24. IOS Press.
Low-tech description of Wayang Outpost, the math application used in the above publication: 



Paul Franz, Recoder.Com 5/16/09
Cooper, D.G., Arroyo, I., Woolf, B.P., Muldner, K., Burleson, W., Christoperson, R.  Sensors Model Student Self-Concept in the Classroom (pdf) UMass Amherst, June 22, 2009/UMAP 2009


Cross-posted on the Interactive Multimedia Technology blog.

Tuesday, April 20, 2010

Math Curriculum Makover - Dan Meyer TED xNYED Talk Video

Dan Meyer is a high school math teacher. Watch the video of his TED xNYEd Talk. I am sure you will enjoy his insights.

Tuesday, March 31, 2009

From the move + play + learn blog: iPod Touch in the Elementary Classroom

http://www.colab.soe.vt.edu/mpl/wp-content/uploads/2009/03/ipod_planter-150x150.jpg

I recently came across the move + play + learn blog, maintained by Dr. Michael A. Evans, Assistant Professor at Virginia Tech, and graduate students in the instructional design and technology program. A recent post on the blog discussed how 40 iPod Touch devices were "air dropped" to an elementary school for a math and language art teacher to use with their students. The above picture shows how the teachers used their creativity to establish a space to store the iPods when not in use. He'll be posting more about the iPod Touch airdrop in the future.


Dr. Evans supports the use of games in educational settings and posted the following interview with Dr. James Paul Gee about ways videogames can be used for learning and ongoing assessment.








"Grading with Games: An Interview with James Paul Gee"

Dr. Gee is the author of What Video Games Have to Teach Us About Learning and Literacy (2003, Second Edition 2007), and Good Video Games + Good Learning: Collected Essays on Video Games, Learning, and Literacy

http://a5.vox.com/6a00d4143afd393c7f0109811e4fe5000c-500pihttp://g-ec2.images-amazon.com/images/I/51382POhi6L._SS500_.jpg




Thursday, January 08, 2009

Music to Teach Core Academic Concepts: A Look at Rhythm, Rhyme Results

One of the most popular posts on the Economic Sounds and Sights blog is a post that contains a link to the rap, Demand, Supply, by Rhythm, Rhyme, Results (RRR). If you work with middle or high school students, or you are a parent, you might be interested in learning more about these catchy, educational tunes.

Information from the RRR website:

"An extraordinary emphasis on assessing information recollection through standardized testing has subjected teachers and students to closer scrutiny. Researchers and educators note that some of the greatest problems in classroom education are the wide disparity of preparation of students, a variety of learning problems encountered, outdated or insufficient amount of teaching materials, and a lack of teaching tools for alternative learning styles."

"Textbooks alone have limited ability to engage students. Disengaged students often underachieve."

"RRR’s academic supplements assist in addressing all of these problems as well as bridging race, gender, and socio-economic divisions. Mnemonic devices enhance retention and are particularly effective with students who have visual learning disabilities, language difficulties, or poor reading skills; they appeal to a wide range of students and permit difficult information to be presented in an appealing and memorable manner.

As more schools embrace digital content they are able to access materials with fewer capital outlays, storage issues, and problems of theft or damage. RRR’s media library grows seamlessly and can be downloaded or streamed into homes or classrooms worldwide 24 hours a day."



Below is a video from Teacher Tube, using RRR's Photosynthesis rap along with slides created by a teacher, "Mr. D".



Photosynthesis Rap from RRR, along with related teaching resources

RRR's educational music page features math, science, language arts, and social studies songs, which can be purchased from their website, as well as through the iTunes Store and Amazon MP3

I couldn't find any scholarly articles to provide data regarding the effectiveness of this teaching strategy. If you are a school psychology, music, education, or special education professor or graduate student in need of an interesting research project, this might be the a good choice for you!

Monday, September 15, 2008

Interactive Whiteboards increase Math Skills - Link to Newsweek Article

A recent article in Newsweek outlines the success of interactive whiteboards in classroom. Teachers and school administrators have noted that the whiteboards increase engagement.

Apparently, one study in the UK found that the use of interactive whiteboards in math classes resulted in a significant growth in math skills among students.

From the Newsweek article:

"So far, the data on the efficacy of touchscreens in U.S. classrooms is inconclusive, but promising. Multiple recent studies suggest that the devices boost attendance rates and classroom participation. Ever since Dorchester School District 2 in Summerville, S.C., installed 1,200 interactive boards in its classrooms, disciplinary incidents are way down. "Students were bored" before the touchscreens arrived, says Superintendent Joe Pye. "Trips to the principal's office are almost nonexistent now.""

http://roots.greenbush.us/wp-content/uploads/2008/02/drew_edusim.jpghttp://www.shanballyns.ie/2007%202008%20images/Interactive%20Whiteboards2.jpg



http://www.dubbo.dec.education.nsw.gov.au/assets/images/smartboard6.jpghttp://www.urbaninsight.com/images/smartboard.jpg

Friday, March 07, 2008

Smartphones in Education: Project K-Nect in North Carolina

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If you serve on an RTI or Problem-Solving Team at the high school level, you know how difficult it is to find evidence-based resources for interventions that are geared for students beyond the elementary school level.

The project currently targets ninth grade students in Onslow, Durham, and Winston-Salem/Forsyth counties in North Carolina.

Ninth grade is important grade to target, since ninth grade historically is the level with the highest percentage of students who are required to repeat a grade. Failing Algebra is often one of the reasons behind this phenomenon. Ninth grade is also the level that experiences a significant increase in suspensions. Students who fall into one or both of these categories have a higher risk of dropping out of school.


Project K-Nect is something that is worth following:


"Project K-Nect is design to address three core needs that include the lack of at-home Internet Access for our country's poorest families, 21st century skills development, and the math and science deficit."

The project is a collaboration between the North Carolina Department of Public Instruction, DMC -Digital Millennial Consulting, and Wireless Reach (Qualcomm).


From the website -

"Goals & Objectives:

To develop, implement and test an integrated system that will deliver supplemental digital instructional content and foster peer to peer collaboration through mobile devices to increase
mathematic achievement for 9
th and 10th grade students in the State of North Carolina.
To test the efficacy and viability of mobile devices as digital assets that can be utilized as both a social communications tool and educational resource for students in US secondary education institutions.
To foster the design of a system that enables safe closed social, educational communications between students, teachers and parents.
To empower students with 21st century skills through secondary education institutions
To determine if mobile devices can be utilized as a mechanism for reducing the disparity between those who are and are not connected with particular attention on rural areas within the State.

The project targets 9th grade "at-risk" students who have limited math proficiency, limited or no access to a home computer or the internet at home."

Research questions involved in this project, according to the website:
1.Do positive correlations exist between cell phone usage and student performance?
2.Does cell phone usage and student performance correlate positively to the implementation and technology?
3.Can education delivered through mobile devices increase access to e-learning for students with no home access otherwise?
4.Can mobile devices be utilized as a mechanism for increasing student achievement among academically at-risk students?
5.Can math curricula delivered through comfortable and familiar cell phones increase students’ levels of interest in math?
6.Do positive correlations exist between peer-to-peer social networking for mathematics support and student achievement?
7.Do students’ report satisfaction and useful learning support from the social networking systems?

NCDPI Press Release

NORTH CAROLINA DEPARTMENT OF PUBLIC INSTRUCTION AND DIGITAL MILLENNIAL CONSULTING JOIN WITH QUALCOMM TO GIVE 100 SMARTPHONES TO STUDENTS IN NORTH CAROLINA

NCDPI Contacts:
Vanessa Jeter, Communications Director
Phone: 919.807.3469
Email: vjeter@dpi.state.nc.us

Digital Millennial Consulting Contacts:
Shawn Gross, Project Manager
Phone: 919.386.0341
Email: info@projectknect.org

Qualcomm Contacts:
Yennie Rautenberg, Corporate Communications
Phone: 858.845.5959
Email: corpcomm@qualcomm.com

John Gilbert, Investor Relations
Phone: 858.658.4813
Email: ir@qualcomm.com

Note: For more information about the use of hand-held devices for education, do a search on this blog as well as the Interactive Multimedia Technology blog.

Friday, May 25, 2007

Middle school math: Intelligent Tutoring System

Here is an excerpt from a recent article about a new application to assist with middle school-level mathmatics teaching and learning:

"WORCESTER, Mass. – Researchers at Worcester Polytechnic Institute (WPI) and Carnegie Mellon University have received a four-year, $2 million award from the federal Department of Education to continue development of a powerful computerized tool designed to help middle school students master mathematical skills.

With the award, researchers will enhance an intelligent tutoring system called ASSISTment, giving it new capabilities and transforming it into an unparalleled tool for both educating students and tracking their progress. The system will give school systems the long-term data on student performance they must report under the federal No Child Left Behind Act. More important, it will provide teachers—and parents—immediate, day-to-day feedback on what students have and have not learned, making it easier to offer individualized instruction to help students master concepts they may be struggling with.

Remarkably, the system does all this at the same time it tutors students. In fact, ASSISTments is the only system that can provide longitudinal data and a benchmark assessment of student skills without taking time out from classroom instruction, says Neil Heffernan, associate professor of computer science at WPI and leader of the ASSISTments research team."

Food for thought! If you know anything about this program, please let me know.

Tuesday, October 03, 2006

Math Tools

According to the website, "Math Tools is a project of The Math Forum @ Drexel, funded in part by the National Science Foundation. The goal is to create a community digital library that supports the use and development of software for mathematics education"