Showing posts with label surface. Show all posts
Showing posts with label surface. Show all posts

Thursday, October 21, 2010

Thoughts about Emerging Ed. Tech: CLASSMATE ASSIST and WAYANG OUTPOST - Sensors, AI, and Context Awareness for Learning -and Teaching

Brief background: I've been following developments in intelligent tutoring systems for a while,  and find it interesting to see how researchers are combining artificial intelligence, learning theory, affective computing, and sensor networks to create applications that might prove to be useful and effective.  


The advantage of using intelligent tutoring applications in some cases is that it provides students with additional support and feedback the moment it is needed, something that is difficult for teachers to provide to students in large classrooms.  With the increase in use of smartphones and other mobile devices such as the iPad, there is a good chance that this sort of technology will be used to support learning anywhere, anytime.


Although most intelligent tutoring systems are geared for 1-1 computing, I think there are some components that could be tweaked and then transfered to create intelligent "tutoring" systems for collaborative learning.  Students like game-based learning, and what could be more fun than playing AND learning with a partner or group of peers? (I plan to revisit the research in this area in an upcoming post.)
Some thoughts:
I envision a system could support learning as well as important skills useful to students in life beyond the school walls, such as positive social interaction, teamwork, and problem-solving skills.   The path of least resistance?  Most likely applications that support the learning of pairs or small groups of students working at one display.  However, in this era of the "21st Century Learner", there is a growing need for applications that can support small groups of students for collaborative groups and project-based learning activities.   


There are a few applications developed for collaborative learning activities around a multi-touch table, such as the SMARTTable or the Surface, and more are needed.   Also needed are intelligent systems that can support video conferencing and collaborative learning between students who are not physically co-located.



There are some problems that have yet to be solved.  For example, the use of multiple sensors for an application designed for young people might be too intrusive. There are serious issues related to privacy/security.  Who would have access to data regarding a student's emotional or physiological state?  How would this data be utilized?  How would this information be protected?    Many school districts have security vulnerabilities, so it is possible that this information could be misused, if in the wrong hands.

Below I've highlighted two "intelligent" tutoring systems that incorporate the use of sensors in one form or another to generate information about student learning in a way that simulates what good teachers do every day. The ClassroomAssist application was developed by researchers at Intel, in collaboration with several universities.  The Wayang Outpost application was developed by researchers at UMASS, and is aligned with the principles of Universal Design for Learning.

CLASSMATE ASSIST

ClassmateAssist is an application developed by Intel's Everyday Sensing and Perception team.  Here is the description of the application from Intel Research:

"The advent of 1:1 computing in the classroom opens the door for teachers to set up individualized learning for their students who have a wide spectrum of interests and skills.  ClasmateAssist technology uses computer vision and image projection to assist and guide students in a 1:1 learning environment, helping them to independently accomplish tasks at their own pace, while at the same time allowing teachers to be apprised of student progress."

In the following video, Richard Beckwith, a developmental psychologist at Intel, demonstrates a prototype of an application that uses video-sensing to track student's hand movements during a coin sorting lesson. The application provides feedback to the student, and also tracks data about the student's progress that can be transformed into a report for the teacher.  The system can also monitor student's facial expression, note attention levels, and provide feedback.


Intel Research: Everyday Sensing and Perception
Socially and Physically Aware Interaction Systems (SPAIS)
Intel Research Press kit
SPAIS Publications:
Theocharous, G., Beckwith, R., Butko, N., Philipose, M. Tractable POMDP Planning Algorithms for Optimal Teaching in "SPAIS". International Joint Conferene on Artificial Intelligence (IJCAI) workshop on Plan Activity, and Intent Recognition (PAIR), Pasadena, California, July 2009.
Theocharous, G., Butko, N., Philipose, M. Designing a Mathematical Manipulatives Tutoring System using POMDPS. (pdf). POMDP Practitioners Workshop: Solving Real-world POMDP Problems, International Conference on Automated Planning and Scheduling (ICAPS). Toronto, May 2010


Wayang OutpostWeb-based Interactive Math/Intelligent Tutoring System, with Sensors.
I've followed the work of Beverly P. Woolf and her colleagues for some time.  Much of their research has centered around a web-based application, Wayang Outpost, an intelligent electronic tutoring system that incorporates multimedia and animated adventures while providing activities designed to prepare teens for standardized math tests, such as the SAT and state-mandated end-of-course exams.


In recent years, the team has been using non-invasive sensors in their research, including a camera that views facial expressions, a posture-sensing device located in the seat of the student's chair, and a pressure-sensitive mouse, and a wireless skin conductance wristband. Data collected through all of these sensors can provide useful information about student learning.  The system can also note when students try to "game" the system.
Related Publications
Woolf, B.P., Arroyo, I., Muldner, K., Burleson, W., Cooper, D., Dolan, R., Christopherson, R.M (2010)The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilties (pdf) International Conference on Intelligent Tutoring Systems, Pittsburgh.
Abstract "We report the results of a randomized controlled evaluation of the effectiveness of pedagogical agents as providers of affective feedback. These digital learning companion were embedded in an intelligent tutoring system for mathematics, and were used by approximately one hundred students in two public high schools. Students in the control group did not receive the learning companions. Results indicate that low-achieving students—one third of whom have learning disabilities—had higher affective needs than their higher achieving peers; they initially considered math problem-solving more frustrating, less exciting, and felt more anxious when solving math problems.  However, after they interacted with affective pedagogical agents, low-achieving students improved their affective outcomes, e.g., reported reduced frustration and anxiety."
Arroyo, I., Cooper, D.G., Burleson, W., Woolf, B.P., Muldner, K., Christopherson, R. (2009)
Emotion Sensors Go To School. AIED 2009. Pp. 17-24. IOS Press.
Low-tech description of Wayang Outpost, the math application used in the above publication: 



Paul Franz, Recoder.Com 5/16/09
Cooper, D.G., Arroyo, I., Woolf, B.P., Muldner, K., Burleson, W., Christoperson, R.  Sensors Model Student Self-Concept in the Classroom (pdf) UMass Amherst, June 22, 2009/UMAP 2009


Cross-posted on the Interactive Multimedia Technology blog.

Wednesday, June 18, 2008

More Multi-touch: Link to Scientific American article.

Scientific American, June, 2008 Hands On Computing: How Multi-touch Screens Could Change The Way We Interact With Computers and Each Other "The iPhone and even wilder interfaces could improve collaboration without a mouse or keyboard. "

"It is easy to imagine how photographers, graphic designers or architects—professionals who must manipulate lots of visual material and who often work in teams—would welcome this multi-touch computing. Yet the technology is already being applied in more far-flung situations in which anyone without any training can reach out during a brainstorming session and move or mark up objects and plans." -Stuart Brown

Comment:
In K-12 settings, this technology would be great for cooperative group learning, technology-supported project-based instructional activities, and group social skills training.




Saturday, July 21, 2007

ExploreLearning Gizmos, Interactive Displays, Revisited


ExploreLearning recently earned a 2007 Distinguished Achievement Award from the Association of Educational Publishers for Best Science Instruction Website. ExploreLearning offers interactive math and science activities, known as "Gizmos", for students in grades 6-12.

I used some of the sample activities with a few struggling high school students two years ago, using an interactive whiteboard. The students were engaged and seemed to grasp concepts quickly.

Take the time to look at the information on ExploreLearning's blog, including the testimonial section. You can subscribe for a free 30-day trial for use in the classroom or at home. The teacher support materials, in my opinion, are excellent. Each math and science activity aligns with state curriculum guidelines, available on the site.


With new interactive touch-screen technologies, such as the iPhone, the NextWindow Human Touch interactive large-screen display, newer-edition interactive SmartBoards, and Microsoft's Surface, imagine the possibilities for students- once the price of interactive devices and hardware comes down to an affordable level.

I bet most students would not object to playing with science and math Gizmos via a web-browser on their iPhones!


RELATED RESOURCES/LINKS:

ExploreLearning's award press release.

Why Gizmos Work

The home page of theSmartBoard 2007 Blog, hosted by M.Gavel, a 6th grade teacher, has a list of links to on-line interactive learning websites that work well on the SmartBoard(and other interactive large-screen displays), such as StarFall, an engaging early literacy site.

Note:

Please leave me a comment if you know if there is any research about the effectiveness of ExploreLearning. Judging from the testimonials, this would be a great research topic for psychology, education, or educational technology graduate students!

Photo courtesy of ExploreLearning.

Saturday, July 14, 2007

Women in Technology: My editorial on the NCWIT blog

The above link is to my editorial, "Gender Beneath the Surface", posted on the NCWIT blog.


Although women make up half the population, they are under-represented in computer science and related technological fields. If your are interested in issues related to women and technology, the National Center for Women in Information Technology -NCWIT- is a great place to start.

I wrote the post on the day I learned that all of the members of the executive team for Microsoft Surface (Madrid) were male.

(dually posted - techpsych and interactive multimedia technology blogs)