Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Thursday, January 19, 2012

iPads: iTunesU App, iBooks Textbooks -- Oh, my!


There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011. 


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!


Cross-posted on the Interactive Multimedia Technology blog.

Thursday, August 25, 2011

Songify for Instant Musical Social Stories?!

I just finished a digital social story for one of the students I work with who has autism, and I was thinking about ways I could add some music into his story...and the idea occurred to me that something like the Songify app might be just the thing I needed.   


What is Songify?  It is sort of like a reverse Karaoke.  Whatever you speak into your iPad or iPhone's microphone is immediately transformed by the app into a song.   Key phrases are repeated and integrated into the melody.   The free app comes with a few songs, stripped of the words/singing.  (There is an option to purchase additional songs through the App store.)





My first few attempts using Songify with students was to create personalized "All About Me" story-songs, in real time, during group activities in the classroom, with input from the students.  I also created a few story-songs that focused on positive behaviors - following the rules, listening to the teacher, kind hands,  waiting patiently,  calming down, etc.


Although Songify was designed to transform the spoken word into music, I found that it worked nicely with I spoke in "sing-song".   I experimented with variations of the following story/song:


"name" likes  to go to school, he/she likes to go to school, get on the bus and go to school...
"name" is so cool, "name" is so cool...
"name" likes to see my friends at school..
"name" likes to........   "name" likes to..  (play with friends at recess, learn about animals and their habitats,  go to music class... wear cool shoes... etc.)
"name" likes to go to school 


The students had a chance to share information about what they like, what they like about school, and so forth. Most had no problem participating for a 30 minute session!  


Comments


I can see quite a few uses for the app:
  • Use students' Songify creations as the narrative to digital social stories. This might be impressive on the SmartBoards - with the music coming from nice speakers rather than the small iPad.
  • Use the Songify creations as part of other group or class digital projects.  (Remember School House Rock?) 
  • Use Songify to create digital social stories for "on-the-job" routines and social skills.

The beauty of Songify is that it is simple to use- and it provides immediate, awesome feedback to the students.  I have a hunch that if Songify is used in a variety of ways, the novelty effect might be sustained


Cautions: If you work with students with significant special needs, you know how difficult it is to find activities and interventions that are effective - and also based on sound research.  The reality is that with budget cuts, it is difficult to implement interventions designed for classrooms with a higher adult-to-student ratio.  Technology can help, but iPad technology is  new.   It is highly unlikely that someone is researching the use of applications like Songify with students with special needs!


Reflection: I'm happy to have all of this technology at my fingertips.  Unfortunately, my digital life in my role as a school psychologist is far from seamless or "integrated".  Even the iPad2 requires a lot of work to create, move, share, and display content.  Mark Weiser would rolling in his grave.

RELATED
Digital Stories in Schools and for Special Needs Children
LIS 5315 Course Wiki
Songify
SmartApps for Kids: a Dad's quest to find the best applications for the iPad and iPhone, 8/4/11
khu.sh: Intelligent Music Applications
"Khush Inc. develops intelligent music applications for mobile phones. The company was founded by music technology enthusiasts at the Georgia Tech Music Intelligence Lab."
Songify makes your speech into song, sort of

Rafe Needleman, Rafe's Radar, CNET News, 7/7/11

SOMEWHAT RELATED

Mark Weiser, Scientific American, 9/1991
Note:  My school district has not ventured into the iPad world, so I'm using my personal iPad2 at work, along with a speech and language therapist.  The district purchased two Dell multi-touch tablet PCs for the school, but alas, there isn't an "App" system for Windows 7.  We'll be using multi-touch applications from the Open Autism Software Project with the Dells.

Saturday, April 23, 2011

April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle

If you love music and have an iPad, iPhone, or iPod touch, you'll have fun exploring and experimenting with NodeBeat. As soon as I get my iPad, I plan to get this app! 


"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue


NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.

NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis.  According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.

RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)


Cross-posted on The World Is My Interactive Interface and Interactive Multimedia Technology blogs.

Sunday, March 06, 2011

Video: Apple's iPad - How about some apps for school psychology and related fields?


The video provides a recap of the iPad and highlights how it can be used in education, for students with special needs, in aviation, in doctor's offices, in the board room, in an art studio, in the kitchen - just about anywhere.


I wonder how an iPad could transform the work of a school psychologist!   I have a plenty of ideas, now that the iPad2 is out.  How can it help with RTI?  Progress monitoring?  Digital social stories?   Social skills activities?  Counseling? Behavior intervention?   Transition planning?  Assessment?  Communication? Productivity?  IEP collaboration and development?   


Wouldn't it be nice if there were a few iPad apps that could effectively support the work of school psychologists and those who work in similar fields?   


So much of what we use in our productivity work as school psychologist was built upon applications first developed in the mid-to-late 1990's,  at best.  There must be more efficient and effective solutions out there.  What can be done to move us forward?


Psychological and educational test publishers, can you hear me now?    


I have some ideas.

Friday, April 09, 2010

Cool iPad App for Speech and Language Therapy! (Video demo via Eric Sailer and Jason Rinn)

Eric Sailers, a speech and language pathologist and assistive technology specialist, has developed ArtikPix, an articularion applicaton for the iPad, along with Jason Rinn.

The application is free, and there are options to purchase additional levels for use. Here is the video demo:



Eric Sailer's Blog:
Speech and Language Pathology Sharing

Jason Rinn's Website:
RinnApps: Mobile Apps for Educators and Parents

Thursday, September 06, 2007

Revisiting hand-held devices: iPhone, iPod Touch, and Education?


PDA's have been used in K-12 classrooms for several years, and as a result, resources for teachers such as hi-Ce (Center for Highly Interactive Classrooms, Curricula & Computing in Education), Palm for Education, and K12 Handhelds have become more available.

Some educators are thinking ahead of the crowd and brainstorming ways that Apple's iPhone could be used in educational settings, as it supports Web 2.0 applications. It it has an easy-to use multi-touch interface, and can access the Internet through a WiFi connection.

For more information, take some time to read the following articles:

"Educators assess iPhones for instruction" (Meris Stansbury, eSchool News)
"iPhone - 3 Features That Will Impact Education" (Jeff VanDrimmelen, EduTechie)

Now that the price has come down, iPhones, or the latest iPod "Touch" might be worth considering!