Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Saturday, November 03, 2012

iPad3 and iPad Mini: Hands-on Side-by Side Comparison Video, by Eric Sailers (quick post)


Here is a good side-by-side "hands-on" comparison of the new iPad3 and the new iPad Mini by Eric Sailers:



Eric Sailers is a speech and language pathologist who has co-created apps for iOS devices since 2009. His website has a wealth of information iOS devices and apps for education, especially for children with special needs.  

Saturday, February 04, 2012

New iPad apps from Inclusive Technology!

I use resources from the HelpKidzLearn website by Inclusive Technology in my work at as a school psychologist at Wolfe School quite frequently.  The students who participate in the program at Wolfe have complex disabilities, including autism.    We have a growing number of younger students, and I've found the resources from Inclusive Technology to be a good fit.


Although many of the students can interact with the content  provided on the HelpKidzLearn website on SMARTboards, those who can't can do so using switches, as the website provides a range of switch-accessible activities.


I use my personal iPad at work, as does the program's speech and language therapist.  She recently downloaded several new apps developed by Inclusive Technology for the iPad.  I just purchased a few of the apps and think that they will be very useful in my work with students, especially during informal assessment of those who have limitations across most domains. 


Below is a video clip from Inclusive Technology that provides a nice overview of the apps, which are switch-accessible.  More apps for the iPad are in the planning stages.   This is great news!





RELATED
Inclusive Technology, UK Site
Inclusive Technology, US Site
HelpKidzLearn


Inclusive Technology has several items that provide students with disabilities access to iPads. Here are the links (US):
Big Grips Frame for iPad and iPad2
it-iClick-iPad Switch Interface
Inclusive iPad Mounts
Maxess Accessories
iAdapter for iPad
Blue2 Bluetooth Switch



Thursday, January 19, 2012

iPads: iTunesU App, iBooks Textbooks -- Oh, my!


There is a lot of buzz about iPads in education. 


I'm convinced that tablet technology will be adopted by schools at a faster rate than anticipated a year or so ago, now that Apple has launched iBooks Textbooks for iPad and the iTunesU app.


Parents, teachers, students, administrators, and school IT specialists, hold on to your hats!

RELATED
Learning Together: The Evolution of a 1:1 iPad Program
Carolyn Foote, Internet@Schools, 1/1/12
The Swiss-Army Knife of Education
Mr. Hooker, The WIFI--Eanes ISD iPad Pilot Project, 10/3/11
iPads in Education
John Evans, Curator
iBooks Textbooks
iTunesU App

iPad for Art: Sketchbook Express, via the Montlieu Academy of Technology, a public K-5 magnet school that adopted a 1:1 iPad initiative in August, 2011. 


COMMENT
I have been planning on devoting more posts in the future about the iPad and related interactive technologies for learning- and for fun.  When I have a chance to write my mega-post, you won't be disappointed!


Cross-posted on the Interactive Multimedia Technology blog.

Monday, January 16, 2012

GeekDads (and Moms with Apps)


GeekDad's Post: The Changing Nature of App Design for Kids (quick link)

The Changing Nature of App Design and Development for Kids
Daniel Donahoo, GEEKDAD, Wired,  1/16/12
"During 2011, I have observed a real push towards app development and digital design for children that is respectful and purposeful - not just a marketing and money making exercise." -Daniel Donahoo
I encourage you take the time to read Daniel Donahoo's thoughtful post!

RELATED
GeekDad Opinion:  We Need a Children's Apps Rating System
Daniel Donahoo, GEEKDAD, Wired, 12/11/10
Moms with Apps Workshop Summary
Moms with Apps, 12/4/11

Cross-posted on the Interactive Multimedia Technology blog

Thursday, August 25, 2011

Songify for Instant Musical Social Stories?!

I just finished a digital social story for one of the students I work with who has autism, and I was thinking about ways I could add some music into his story...and the idea occurred to me that something like the Songify app might be just the thing I needed.   


What is Songify?  It is sort of like a reverse Karaoke.  Whatever you speak into your iPad or iPhone's microphone is immediately transformed by the app into a song.   Key phrases are repeated and integrated into the melody.   The free app comes with a few songs, stripped of the words/singing.  (There is an option to purchase additional songs through the App store.)





My first few attempts using Songify with students was to create personalized "All About Me" story-songs, in real time, during group activities in the classroom, with input from the students.  I also created a few story-songs that focused on positive behaviors - following the rules, listening to the teacher, kind hands,  waiting patiently,  calming down, etc.


Although Songify was designed to transform the spoken word into music, I found that it worked nicely with I spoke in "sing-song".   I experimented with variations of the following story/song:


"name" likes  to go to school, he/she likes to go to school, get on the bus and go to school...
"name" is so cool, "name" is so cool...
"name" likes to see my friends at school..
"name" likes to........   "name" likes to..  (play with friends at recess, learn about animals and their habitats,  go to music class... wear cool shoes... etc.)
"name" likes to go to school 


The students had a chance to share information about what they like, what they like about school, and so forth. Most had no problem participating for a 30 minute session!  


Comments


I can see quite a few uses for the app:
  • Use students' Songify creations as the narrative to digital social stories. This might be impressive on the SmartBoards - with the music coming from nice speakers rather than the small iPad.
  • Use the Songify creations as part of other group or class digital projects.  (Remember School House Rock?) 
  • Use Songify to create digital social stories for "on-the-job" routines and social skills.

The beauty of Songify is that it is simple to use- and it provides immediate, awesome feedback to the students.  I have a hunch that if Songify is used in a variety of ways, the novelty effect might be sustained


Cautions: If you work with students with significant special needs, you know how difficult it is to find activities and interventions that are effective - and also based on sound research.  The reality is that with budget cuts, it is difficult to implement interventions designed for classrooms with a higher adult-to-student ratio.  Technology can help, but iPad technology is  new.   It is highly unlikely that someone is researching the use of applications like Songify with students with special needs!


Reflection: I'm happy to have all of this technology at my fingertips.  Unfortunately, my digital life in my role as a school psychologist is far from seamless or "integrated".  Even the iPad2 requires a lot of work to create, move, share, and display content.  Mark Weiser would rolling in his grave.

RELATED
Digital Stories in Schools and for Special Needs Children
LIS 5315 Course Wiki
Songify
SmartApps for Kids: a Dad's quest to find the best applications for the iPad and iPhone, 8/4/11
khu.sh: Intelligent Music Applications
"Khush Inc. develops intelligent music applications for mobile phones. The company was founded by music technology enthusiasts at the Georgia Tech Music Intelligence Lab."
Songify makes your speech into song, sort of

Rafe Needleman, Rafe's Radar, CNET News, 7/7/11

SOMEWHAT RELATED

Mark Weiser, Scientific American, 9/1991
Note:  My school district has not ventured into the iPad world, so I'm using my personal iPad2 at work, along with a speech and language therapist.  The district purchased two Dell multi-touch tablet PCs for the school, but alas, there isn't an "App" system for Windows 7.  We'll be using multi-touch applications from the Open Autism Software Project with the Dells.

Friday, August 05, 2011

BlogHer '11: Topics include technology& parenting, moms as chief home CTOs, social media for social good, and more!

The BlogHer '11 conference is full swing in San Diego, California. If you haven't heard of BlogHer, it is a "participatory news, entertainment and information network for women online", with a directory of over 22,000 blogs and a publishing network.


If I was at the BlogHer '11, I'd probably attend the track sponsored by Verizon, Parenting Magazine, and BlogHer:  "The Tie that Binds Parents and Child",  a topic that explores the use of technology by mom and kids.  



Here is the conference track description:
"Technology has revolutionized parenting. According to BlogHer's research, it's an incredible boon to most parents... helping them feel like they're in close contact with their children. In this session, Lynne Fleck-Seitz from TeleCommunication Systems, Inc. will moderate a discussion with Carrie Jacobson from Verizon, Catherine McManus from Parenting Magazine, and Jane Collins from BlogHer, who together will introduce their latest research on how moms feel about technology's role in their own lives, and in their relationship with their kids. Come find out if you're on the cutting edge of modern parenting!"

Below is a slide presentation from the BlogHer '11 conference:


E moms blogher and parenting 8 2, jkc  View more presentations from BlogHer

RELATED
Tara Egan, blogger and fellow school psychologist, is the author of  the humorous blog, "Do These Kids Make Me Look Crazy".  I'm sure she's having a great time at BlogHer '11. 



The following chart is from an AdAge article about the above presentation:
"Start of the Day:  25% of Toddlers Have Used a SmartPhone"   Matt Carmichael, AdAgeStat, 8/4/11







Saturday, April 23, 2011

April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle

If you love music and have an iPad, iPhone, or iPod touch, you'll have fun exploring and experimenting with NodeBeat. As soon as I get my iPad, I plan to get this app! 


"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue


NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.

NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis.  According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.

RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)


Cross-posted on The World Is My Interactive Interface and Interactive Multimedia Technology blogs.

Friday, March 25, 2011

iPad: Links to a couple of interesting articles from WIRED

I thought I'd share links to two articles about the iPad, a tablet that is enchanting millions around the globe: 


Nobody Needs a Tablet.  So Why Are We Gobbling Them Up?
Brian X. Chen,  WIRED Gadget Lab, 3/24/11


"Indeed, it turns out that a tablet needn’t do everything that a more powerful PC can, according to multiple research studies on iPad usage. Rather, the tablet’s main appeal lies in the approachable touchscreen interface that just about anybody at any age can pick up and figure out...That’s the genius of the blank slate — with nearly 400,000 apps that allow the iPad to become a toy, a TV, a medical tool for doctors, a notetaker for students and more, it caters to an extremely broad audience." -Brian X. Chen


iPads Are Not A Miracle for Children With Autism
Daniel Donahoo, WIRED GeekDad, 3/22/11


" ...the potential of the iPad is not achieved by the iPad alone, nor by simply placing it in the hands of a child with autism. The potential of the device is realized by the way professionals like speech pathologists, educators, occupational therapists and early childhood development professionals apply their skills and knowledge to use the iPad to effectively support the development of children. The potential is realized by engaged parents working with those professionals to explore how the device best meets the individual needs of their child." -Daniel Donahoo


(I have a few thoughts about the iPad of my own that I'll share in a future post.)


Cross-posted on the Interactive Multimedia Technology blog.

Sunday, March 06, 2011

Video: Apple's iPad - How about some apps for school psychology and related fields?


The video provides a recap of the iPad and highlights how it can be used in education, for students with special needs, in aviation, in doctor's offices, in the board room, in an art studio, in the kitchen - just about anywhere.


I wonder how an iPad could transform the work of a school psychologist!   I have a plenty of ideas, now that the iPad2 is out.  How can it help with RTI?  Progress monitoring?  Digital social stories?   Social skills activities?  Counseling? Behavior intervention?   Transition planning?  Assessment?  Communication? Productivity?  IEP collaboration and development?   


Wouldn't it be nice if there were a few iPad apps that could effectively support the work of school psychologists and those who work in similar fields?   


So much of what we use in our productivity work as school psychologist was built upon applications first developed in the mid-to-late 1990's,  at best.  There must be more efficient and effective solutions out there.  What can be done to move us forward?


Psychological and educational test publishers, can you hear me now?    


I have some ideas.

Monday, January 10, 2011

iPad and Tablet Games for Education - via Eliane Alhadeff

Eliane Alhadeff, author of the Serious Games Market blog, has a few posts that include good information and links about the use of the iPad and tablets for education.  

We know the kids are ready.  What about the adults?

Here are the links:
Serious Games For iPad Put Children In The Education Driver's Seat
iPad & Serious Games to Revolutionize the Way Students Access Core Curriculum
Predictions To Rock The Education World: Tablets As Serious Games

RELATED
Houghton Mifflin Harcourt
HMH fuse Algebra 1 for the iPad
Math That Moves:  Schools Embrace the iPad
Winnie Hu, New York Times, 1/4/11
Five Predictions for 2011 That Will Rock the Education World
John Moravec, Education Futures Blog 12/30/2010

SOMEWHAT RELATED
Scholastic's Family Playground

Thursday, November 11, 2010

NY Times article and Video: iPad Opens World to a Disabled Boy

I meant to post a link to this article a while ago:


iPad Opens World to a Disabled Boy 
Emily B. Hager, New York Times, 10/12/10



Cross posted on the Interactive Multimedia Technology Blog

Monday, October 18, 2010

Physicsgames.net: Physics games for interactive whiteboards and touch screens that you can embed on your website!

Physics Games

I have collected lots of resources for interactive whiteboards and other touch-screens, such  all-in-one Touch PC's such as the Dell and HP TouchSmart.  Some are optimized for use on mobile devices such as the iPhone, iPad, and Droids.  

I'd like to highlight a few online interactive educational games on this blog from time-to-time.

The PhysicsGames site is full of games that can be embedded into a blog or web page, making it easy for teachers and parents to organize and arrange the games as they see fit.  This feature also lets students do the same.

On the main page of the website, the games are arranged in alphabetical order, with picture icons for each game.  The titles of the games and the pictures on the icons give you a quick idea of what each game is about.  The games were created by a variety of developers, professionals, teachers, and if I'm not mistaken, tech-savvy students.

Below are links to the various categories of physics games found on the site. The games I explored all had music and sound effects, so make sure that the sound is turned on!  (Note: The site is supported by sponsors, but the advertising is not annoying-in many cases, you can skip the ads.)

Featured | All | Block Removal | Construction | Demolition | Platform | Projectile | Stacking | Othe


Cross-posted on the Interactive Multimedia Technology blog.

Saturday, September 11, 2010

Link: Mobile Learning in the UK: MoLeNET Research Article "Modernizing Education and Training: Mobilizing Technology for Learning"

I've been following the research about learning and mobile/handheld devices since 2003,  and can now say with confidence that the era of mobile learning has arrived.   Netbooks, smartphones, e-readers, and iPads are in the hands of people of all ages, and more people are spending time learning "on-the-go" - for informal learning as well as learning that is attached to a formal course of study.


Thanks to the hard work of researchers around the world, there is a growing body of scholarly research that supports this trend.  The following article, published this year (2010), focuses on research in the UK, but is worth reviewing by educators (and learners) in the US and other countries:


MODERNIZING EDUCATION AND TRAINING: MOBILIZING TECHNOLOGY FOR LEARNING
http://www.moleshare.org.uk/molehole/7032BFB756/100103.pdf


Authors: Jill Attewell, Carol Savill-Smith, Rebecca Douch, Guy Parker
Mobile Learning (MoLENET) Program

Summary
"In recent years there have been amazing advances in consumer technology. The Mobile Learning Network (MoLeNET) initiative has enabled colleges and schools to harness some of this technology in order to modernise aspects of teaching, learning and training. The result has been improvements in learner engagement, retention, achievement and satisfaction. This publication draws on the experiences of the 11,253 learners and 2261 teachers involved in the 2nd year of MoLeNET. It also reports the findings of research which sought evidence of the impact of introducing handheld and wireless technologies for learning. This evidence has been collected and analysed by LSN Technology Enhanced Learning Research Centre researchers and by practitioner researchers trained and supported by LSN. The handheld technologies used by MoLeNET 2 learners included mobile phones, MP3/MP4 players (e.g. iPods), iPod Touch, netbooks, gaming devices (i.e. Nintendo DS and Sony PSP) and various tiny cameras and specialist scientific technologies. 



Positive reactions from practitioners include one teacher commenting that the introduction of mobile technology has had more impact on their teaching than anything else in the last 10 years adding 'there is no doubt that mobile technology has a place in the classroom'. Another reported that 'learners in outreach centres or work-based environments felt better supported' and a senior manager told researchers 'it has transformed teaching and learning in some areas. It's opened up a world of new possibilities'."


Jill Attwell is the Research Manager and Carol Savill-Smith is the Development Officer at the Research Centre for Technology Enhanced Learning  Both have been involved in research about mobile learning for many years. Below are a few links to some of their previous work:

The use of computer and video games for learning – a review of the literature for the m-learning project.  Carol Savill-Smith, Alice Mitchell, published in September 2004

Learning with Mobile Devices   Papers from the MLEARN 2003 conference, Carol Savill-Smith Jill Attewell, published in May 2004

The use of palmtop computers for learning – a review of the literature for the m-learning project.  Carol Savill-Smith, Phillip Kent, published in August 2003

Computer games and simulations for adult learning – case studies from practice, Carol Savill-Smith,  Sara de Freitas and Jill Attewell, published in December 2006.


SOMEWHAT RELATED
Universities and Libraries Move to the Mobile Web  
Alan W. Aldrich, Educause



Wednesday, September 08, 2010

iPad Apps: Supporting Communication for Young People with Autism (& Links to Moms with Apps)

Have you ever watched a kid pick up an iPad for the first time and just go with it? 


Some parents have found that the same is true for their of children who have autism.  The  iPad is a great way to support learning and communication in that it is user-friendly and easy for children- and parents- to understand. 


Here are two videos that were shared with my by Liz Ditz,  author of the "I Speak of Dreams" blog.  The first video is of a boy with autism. The second video is of his little sister, interacting with the iPad to watch a "home-made" social story about a family trip to a coffee shop, created in the "Stories to Learn" app.


iPAD Spelling App

YOUTUBE INFO:

"Another too-cool app for his iPad, this one all about writing as well as spelling (http://itunes.apple.com/app/iwritewords-handwriting-game/id307025309?mt=8). For each letter in the word, the app says the letter, has him trace it in super-easy guided steps, and his written letter replaces the original letter in the word (at top of screen). When he finishes, the word appears in his handwriting. The program then spells it and pronounces it, displays a kid's illustration of the word -- and Leo gets to shake the original letters into a hole in the corner of the screen. LOVE IT."

STORIES TO LEARN



YOUTUBE INFO:
"Our family (and a friend) worked together to make this social story about visiting our local coffee shop for my son with autism. We used Stories2Learn (http://itunes.apple.com/us/app/stories2learn/id348576875?mt=8), on our iPad. It was so easy! And he loves it. In fact he loves it so much I had to have his sister demo it, as he loves to play the voiceovers over and over again. :)"


RESOURCES
Moms with Apps
Moms with Apps for Special Needs
Moms with Apps:  Characteristics of great apps for kids with autism


SOMEWHAT RELATED
Posts on the I Speak of Dreams blog:

Cross-posted on the Interactive Multimedia Technology blog.

Friday, April 09, 2010

Cool iPad App for Speech and Language Therapy! (Video demo via Eric Sailer and Jason Rinn)

Eric Sailers, a speech and language pathologist and assistive technology specialist, has developed ArtikPix, an articularion applicaton for the iPad, along with Jason Rinn.

The application is free, and there are options to purchase additional levels for use. Here is the video demo:



Eric Sailer's Blog:
Speech and Language Pathology Sharing

Jason Rinn's Website:
RinnApps: Mobile Apps for Educators and Parents