Eric Sailers is a speech and language pathologist who has co-created apps for iOS devices since 2009. His website has a wealth of information iOS devices and apps for education, especially for children with special needs.
Saturday, November 03, 2012
iPad3 and iPad Mini: Hands-on Side-by Side Comparison Video, by Eric Sailers (quick post)
Eric Sailers is a speech and language pathologist who has co-created apps for iOS devices since 2009. His website has a wealth of information iOS devices and apps for education, especially for children with special needs.
Friday, November 04, 2011
School Districts on Facebook, Twitter, YouTube, and More!
Below is just one of many examples. High school students in the UCPS district sponsor a prom for students with special needs, including those who attend the program at Wolfe, one of the schools I serve as a school psychologist. Below is a short video from the UCPS YouTube channel that features highlights of the most recent prom, which had a "Hollywood" theme.
(I'm home today with a stomach bug, so I had a moment to share something positive about the great students in the UCPS district!)
Friday, October 28, 2011
Quick Link: 60 Minutes Segment -iPads and Autism Segment
http://www.cbsnews.com/video/watch/?id=7385686n
Thursday, August 25, 2011
Songify for Instant Musical Social Stories?!
What is Songify? It is sort of like a reverse Karaoke. Whatever you speak into your iPad or iPhone's microphone is immediately transformed by the app into a song. Key phrases are repeated and integrated into the melody. The free app comes with a few songs, stripped of the words/singing. (There is an option to purchase additional songs through the App store.)
My first few attempts using Songify with students was to create personalized "All About Me" story-songs, in real time, during group activities in the classroom, with input from the students. I also created a few story-songs that focused on positive behaviors - following the rules, listening to the teacher, kind hands, waiting patiently, calming down, etc.
Although Songify was designed to transform the spoken word into music, I found that it worked nicely with I spoke in "sing-song". I experimented with variations of the following story/song:
"name" likes to go to school, he/she likes to go to school, get on the bus and go to school...
"name" is so cool, "name" is so cool...
"name" likes to see my friends at school..
"name" likes to........ "name" likes to.. (play with friends at recess, learn about animals and their habitats, go to music class... wear cool shoes... etc.)
"name" likes to go to school
The students had a chance to share information about what they like, what they like about school, and so forth. Most had no problem participating for a 30 minute session!
Comments
I can see quite a few uses for the app:
- Use students' Songify creations as the narrative to digital social stories. This might be impressive on the SmartBoards - with the music coming from nice speakers rather than the small iPad.
- Use the Songify creations as part of other group or class digital projects. (Remember School House Rock?)
- Use Songify to create digital social stories for "on-the-job" routines and social skills.
The beauty of Songify is that it is simple to use- and it provides immediate, awesome feedback to the students. I have a hunch that if Songify is used in a variety of ways, the novelty effect might be sustained.
Cautions: If you work with students with significant special needs, you know how difficult it is to find activities and interventions that are effective - and also based on sound research. The reality is that with budget cuts, it is difficult to implement interventions designed for classrooms with a higher adult-to-student ratio. Technology can help, but iPad technology is new. It is highly unlikely that someone is researching the use of applications like Songify with students with special needs!
Reflection: I'm happy to have all of this technology at my fingertips. Unfortunately, my digital life in my role as a school psychologist is far from seamless or "integrated". Even the iPad2 requires a lot of work to create, move, share, and display content. Mark Weiser would rolling in his grave.
Digital Stories in Schools and for Special Needs Children
LIS 5315 Course Wiki
Songify
SmartApps for Kids: a Dad's quest to find the best applications for the iPad and iPhone, 8/4/11
khu.sh: Intelligent Music Applications
"Khush Inc. develops intelligent music applications for mobile phones. The company was founded by music technology enthusiasts at the Georgia Tech Music Intelligence Lab."
Songify makes your speech into song, sort of
Rafe Needleman, Rafe's Radar, CNET News, 7/7/11
SOMEWHAT RELATED
Wednesday, August 24, 2011
Thursday, August 18, 2011
Awesome Videoclip: AAC (augmentative and alternative communication) Technology at Summer Camp (via Kate Ahern)
This following video clip is an awesome example of how AAC technology (augmentative and alternative communication) can be integrated into a range of activities- learning, social, leisure, and creative, when everyone makes an effort to make it work- and not give up. Thanks to Kate Ahern for sharing this!
The song in the background is "Talk", by Coldplay, a perfect fit for the theme.
Monday, August 15, 2011
Quick Links: Resources for Universal Design for Learning (UDL)
Universal Design for Learning, Version 2.0
Presentation: Universal Design for Learning (Stephanie Richardson)
Website/Wiki: UDL Technology Toolkit (Karen Janowski)
CAST: Transforming Education through Universal Design for Learning
Book: A Practical Reader in Universal Design for Learning
(David H. Rose and Ann Meyer, Eds)
Wednesday, July 13, 2011
Great article about tech tools for communication, by Megan Bratti, MS, CCC-SLP
Being Conscious Caretakers of Communication Opportunities Created by New Technologies in Children's Speech and Language Therapy
Megan Bratti, PediaStaff, 6/24/11
In this article, Megan, a speech/language therapist, discusses the rapid advances in technologies that have the potential to support communication development among children. Here is a quote from her post- I encourage you to read the entire article, as it provides links to good resources on this topic:
"....Caution: It is only through human feedback that the tool and the opportunity can be constructive.....All types of tools, whether they be books, bubbles, iPads, smartphones, crocodile dentists, white boards, or silly bandz, which all create communication opportunities – require constant human caretaking. You must think of yourself as part of a feedback loop: Child –>; human caretaker (SLP) –>; tool (tech device) –>; human caretaker (SLP) –>; child. Our brains are made up of mirror neuron cells. We are all simulators, players and parts of feedback loops. Play is mirroring. Play is simulation. Play is learning. Play is social. Children need us – SLPs, teachers, siblings, parents – to be facilitators, moderators, models, teachers, mirrors, and caretakers of these precious communication opportunities that new tech tools, like the iPad contribute to creating."
Thanks to Jeremy Brown for the link to this article!
If you work with, care about, or parent a young person with special needs, be sure to take a look at Jeremy Brown's AT Resources Wiki. It is a goldmine.
Tuesday, May 24, 2011
StoryVisit: A web-based story sharing/video chatting application that supports dialogic reading across the miles
StoryVisit was one of the "take-aways" I brought back.
StoryVisit is a web-based application developed to promote interaction between grandparents (or parents) and children who are remotely located. It is available on-line for free as part of a collaborative project between researchers from the Nokia Research Center, the Sesame Workshop, the University of Arkansas, and the MIT Media Lab
As soon as I saw the StoryVisit demonstration, I knew that the concept had potential to be useful to promote literacy and social communication among students with special needs, such as those who have autism spectrum disorders. (My story of how I tweaked StoryVisit for use with students is located near the end of this post.)
Credit: Nokia Research
One of the good features of the StoryVisit website is that it supports dialogic reading between the adult and child, by providing a Sesame Street character embedded in the story to help guide the process.
According to Grover J. Whitehurst, this method can support language development in young children. In dialogic reading, the adult who reads with a child helps the child take a more active role in the process by following what is known as "PEER": Prompting the child to talk about the story, evaluating the child's response, expanding the response by rephrasing and elaborating on what the child has said, and repeating the prompt to assess what the child has learned or grasped from the story. This can include a discussion about the pictures that accompany the story, and questions that guide the child to think about the relationships between the characters, or prompts that help the child make predictions and draw inferences.
To get an understanding of the StoryVisit application, first take a look at how it works with adults and children - below are two related videos and an abstract from the StoryVisit presentation at CHI 2011 and a couple of related videos:
Here is short preview:
"StoryVisit allows children and long-distance adults to experience a sense of togetherness by reading children's story books together over a distance. StoryVisit combines video conferencing and connected books: remote grown-up and child readers can see and hear each other, and can also see and control the same e-book. We report on research with 61 families - over 200 users including parents, children and long-distance readers - who used StoryVisit in their homes with a long-distance reader for at least one reading session. In addition, we report qualitative findings regarding nineteen of the families who participated in telephone interviews and four families who were monitored and interviewed by researchers at home. Results show that connected e-book video chat sessions last about five times as long as the typical video chats reported in previous research on families with young children. Moreover, the addition of an animated character increased session lengths by another 50%. StoryVisit usage peaked for families with three year olds, showing that sustained distance interactions with very young children are possible if communication technologies incorporate joint activities that engage children and adults."
On my first morning back at Wolfe, I decided to use StoryVisit with two high school-level students who have autism and cognitive delays. My goal was to familiarize the students with Storyvisit so they could use it to read stories to younger elementary-level students with autism who are in a self-contained classroom. I went to the Storyvisit website and registered Wolfe school as the "Wolfe family", using some of the teacher's email addresses as "family members".
RELATED
Try StoryVisit by signing up at Storyvisit.org
NRC (Nokia Research Center) launches Story Visit pilot in association with Sesame Workshop
Intervention: Dialogic Reading (2/8/07), US Department of Education, Institute of Education Sciences (What Works Clearinghouse)
Dialogic Reading Video Series, NCLD Editorial Staff, 11/1/09
Dialogic Reading: An Effective Way to Read to Preschoolers (Grover J. Whitehurst -1992, Reading Rockets Archive)
Hayes Raffle's website
Family Story Play (First version of StoryVisit)
Family Story Play pdf (CHI 2010 presentation)
SOMEWHAT RELATED
Since the Storyvisit activity was so positive with my students, I decided to dig a little deeper. I use video quite a bit with students with autism spectrum disorders, and work with students to establish joint-attention skills and behaviors. My hunch is that this is an area that warrants further exploration, especially for children and teens with autism spectrum disorders, their classmates, peers, and families.
The Co-Viewing Connection: "A blog for grown-ups about using media and technology with kids"
The New Coviewing: "Promoting Children's Learning Through Joint Media Engagement"
Interesting:
Game On.... Girls: Associations Between Co-playing Video Games and Adolescent Behavioral and Family Outcomes (Sarah M. Coyne, Laura M. Padilla-Walker, Laura Stocdale, Randal D. Day, Brigham Young, School of Family Life, in Journal of Adolescent Health, 2/3/11)
Why this is important:
My grandson, "reading" at 6 months old:
My mom and my grandson reading together:
*"The ACM Conference on Human Factors in Computing Systems is the premier international conference of human-computer interaction. CHI 2011 focuses on leveraging our diversity and connecting people, cultures, technologies, experiences, and ideas."
Cross-posted on the Interactive Multimedia Technology blog.
Wednesday, September 15, 2010
Laying the Groundwork for Interactive Video Activities for Students with Special Needs: Community Places Road Trip
Followers of this blog know that I've been experimenting with videos set to calming music for teachers to use with students who have significant special needs, including severe autism.
One of the schools I serve as a school psychologist has interactive whiteboards (IWBs) in every classroom, including the room that I use with students. Since most of our IWBs are new SMARTboards that provide good screen resolution and a decent sound system, I use high-definition video for my projects.
Many of the students are learning about the community- community places, community and safety/road signs, community workers, community helpers, and so forth. On a recent weekend afternoon, I went for a ride with my husband in his convertible car, with the top down, around part of the countryside of Union County, NC, and then up and down the main drag, I-74, between Indian Trail and Monroe. I was able to capture just about every sign we passed. I edited the video to about 12 minutes. I used more upbeat music for this video, selected from the collection in iMovie.
The video, as it stands, can be used on an IWB, and stopped at any point for a discussion about the scene. I was amazed that the students paid attention to the entire clip. They especially enjoyed it when I stopped the video at a scene of about a dozen shiny new trucks - we counted all of the trucks. This particular class has a field trip planned to visit Target soon, so we stopped the clip to look at Target.
Saturday, August 21, 2010
Reflections on Technology: Interactive Whiteboards, School Psychology, and Speech & Language Services...
Background: For those of you who are new to this blog, I work as a school psychologist in a public school district in North Carolina. During the mid 2000's, I took a variety of computer courses, leading up to a decision to work part time while taking graduate courses part-time such as human-computer interaction, games, information visualization, ubiquitous computing, VR, etc. I returned to work full time in 2008, due to the economic downturn.
I continue to maintain my passion for technology that supports natural user interaction, and share my interests on this blog and to a lesser extent, two other blogs. I initially started blogging because it was a requirement for one of my courses, and found that my blogs served me well as on-line filing cabinets.
Update: I don't usually post much about my work on this blog, but I have some exciting things to share.
New School Year, New SMARTBoard: I'd like am excited about the upcoming school year because my "home" school, Wolfe, a program that serves mostly teens and young adults up to age 22 who have more severe disabilities (including autism), now has an interactive whiteboard in every classroom.
School started for Wolfe students on July 26th, and three more whiteboards were installed. One of the new SMARTboards is in the speech and language room, along with a multi-touch SMARTTable the school received last April, one is in the Art/Work Adjustment room, and one is in the room I use with small groups of students, which is used for music one day a week.
Although I have used interactive whiteboards in my work with students for several years, this is the first year that I have had one available to me most of the time in a school. Since most of the teachers received their IWBs over the past year, there is a pressing need to figure out what works, why it works, and how to create useful interactive content that is appropriate for the needs of students who have severe or multiple disabilities. We really can't wait.
Why is this important to me?
Technology and my role as a school psychologist:
Designing effective interventions is part of my job as a school psychologist, and mixing interactive whiteboards and interventions is fairly uncharted territory. I know that there are probably a few other school psychologists, counselors, social workers, and speech/language therapists out there who are wondering what to make of this technology and the students they serve directly, or indirectly through consultation. There isn't much literature about this topic, so it is difficult to know what is truly "evidence based".
We are in the process of discovery. Within a school that has an IWB in every classroom, serving students with the most complex needs within the school district, how can I best follow professional school psychology practices(pdf) regarding the provision of direct and indirect services. Some of these expectations are listed below:
I work closely with my colleague Kelly Cross, a speech and language therapist who serves Wolfe school and two classrooms of students with severe autism at a "regular" elementary school. Kelly also serves as the assistive technology and augmentative communication consultant for our school district. She's used interactive applications and web resources for many years along with more traditional "hands-on" materials, but like me, has had limited access to IWB's until recently. She now has a SMARTboard in her room, along with the portable multi-touch SMARTTable Wolfe received last April. We work with many of the same students, so with the influx of IWBs in our school, we've stepped up our collaboration.
One of Kelly's challenges is to figure out ways for teachers to integrate assistive technology and/or augmentative communication systems into their work with students during activities that involve interactive whiteboards. Most of the research the area of assistive technology/aug com focuses on the use of technology to access applications as they are displayed on laptops or computer monitors, or factors related to the use of individual communication devices. The vSked project, led by Dr. Gillian Hayes at the University of California at Irvine, is on the right track in that it incorporates the use of a large interactive display that was used with students with autism, along with smaller hand-held communication systems, which I've discussed in a previous post.
vSKED in action
Workshop Presentation
This past week, Kelly and I presented at a workshop held in the Arlington VA school district that focused on the use of interactive whiteboards and related applications and web resources with students with special needs. We shared some of the exciting things we've noticed with our students and shared "before and after" examples. Included in the presentation were some of the video clips I quickly put together during the first days of school that had an impressive positive impact with students when they were used during interactive whiteboard activities. (Some of these video clips can be found in a previous post: Video clips that help students with autism learn and feel calm at the same time!)
During the workshop, we discussed a few guiding principals, such as the "least dangerous assumption" and the concept of Universal Design for Learning. We also provided a sampling of resources previously used on the "small screen" appear to powerful when used with students interacting on the larger whiteboard screens. Below are a few of the resources we shared:
Clicker5 is an application to support reading and writing that provides a natural voice output, and child-friendly word processor. It works well on interactive whitboards It can incorporate several communication symbol systems. It is a good tool for informal assessment with students with communication and other related needs.
Teachers who want a limited browsing environment for their students the Zac Browser is great for use on IWBs and the new large all-in-one touch screen displays:
Considerations:
One thing we've learned over the past few months is that it is bit more complicated to create content and activities for the SMARTTable than for the SMARTBoard notebook or Promethean flipchart. We hope to have it customized to support scaffolded, customized classroom activities for students with special needs, but it might take more time than we had anticipated. The school's immediate need is for touchable interactive content for all of the classroom IWB's, suitable for our students.
Complications:
Programming for the SMARTTable, for those who have 64-bit computers, requires Windows 7, Visual Studio 2008, and Expression Blend 3. My HP Touchsmart, my home computer, is 64 bit, but runs Vista. My school-issued laptop runs Windows XP and is also 64-bit. To upgrade it, I will have to send it to the tech department for several weeks. It will be slow-going, since I have to plan for my day-to-day activities and evaluations with students first.
Possible SMARTTable Solutions:
I'm hoping that some students from UNC-Charlotte might want to try their hand at multi-touch programming and help us out! We'd welcome volunteers from other universities as well. Wolfe's principal, Mary Jo Breckenridge, is very supportive of the use of innovative technologies with students with special needs, and would figure out a way to make a collaboration happen.
Also posted on the Interactive Multimedia Technology blog
Sunday, April 04, 2010
Updates - Cognitive "bursts", technology-supported interventions, interactive whiteboards, digital storytelling, social skills, and reflections about a new SMARTTable. (long post)
In this post, I share some of my reflections about the new multi-touch SMARTTable that arrived last week at one of the programs I serve as a school psychologist. I decided to update two posts I wrote in 2008, because they provide links and resources that will be useful to my colleagues as we explore this exciting technological tool.
We have a SMARTTable!
UPDATE - The SMARTTable developer's SKD works on 32-bit Windows computers, according to a representative from SMARTTechnologies. My computer is 64 bit. I am investigating ways to work around this problem without having to spend additional money.
What are the coping strategies I can use when I feel upset?
What is my relationship to the physical world? (Objects, Places)
What is my relationship to the social world? (Family, Community)
How can I share my sense of self with others?
How do I respond to what others share with me?
I have worked with students of all ages and abilities, usually in pairs or small groups, on non-digital tables my entire career. This is the case for many support professionals in the schools, such as school psychologists, school counselors, speech and language therapists, and literacy specialists. In my case, I have over 20 years of activities related to just about any problem that has come my way. Coming up with content isn't the problem - the challenge is figuring out how things can be transformed for use on the multi-touch tabletop.
Introduction
Cognitive Bursts
I've noticed that many young people who are "on-the-spectrum" experience what I call "cognitive bursts", often around puberty, but also during the late teen and early 20's.
To an untrained eye, these bursts might go unnoticed, or even minimized. These bursts can't easily be captured through traditional psychological or educational assessments, since these tests were designed for more typically developing students. For example, a young person with ASD might not be able to make a choice in response to a test item by pointing. Another student might not be able to respond to a test item because they do not speak. An individually-administered cognitive assessment might not generate "IQ" scores that fully reflect significant cognitive gains, especially when the student has delays in language development and working/short term memory deficits.
As a professional, I know that it is not appropriate to provide parents with false hope. I know that the tools we have for assessing cognitive growth among students with autism spectrum disorders are not adequate. For example, two students can have the same "IQ" at age 3, 5, 8- or any age, but function much differently at age 18 or 25. This is especially true for young people who have attention problems, working memory deficits, and/or delays in language development relative to their non-verbal abilities.
My point is that we must take early cognitive assessment scores with a grain of salt, and ensure that there are multiple opportunities for meaningful assessment and significant intervention during other points of a young person's development.
In my opinion, the more severe the situation, the more intensive the intervention!
Special education for students with more severe disabilities has always focused on early identification and early intervention, and for much of my career, "early intervention" was my mantra. Over the past few years, I have come to the realization that the focus on early intervention is only a small part of the bigger picture. While some young people make tremendous gains through early intervention, some do not, and this does NOT suggest that they won't have the potential to make significant gains later in their childhood, teens, or early adulthood.
By focusing primarily on early intervention, we might be missing the boat. We must do more across the young person's development through young adulthood (and of course, beyond.) Each child is different, and each brain's course of development is different. One child may be ripe for growth at 30 months of age, or at age 3 or 4. Another might start talking and initiating interactions at age 14, or begin to make sense of print at age 16! I know one severely autistic youth who was reading at an 8th grade level at age 22, something that probably would not have been predicted by those who worked with him during his early years.
From what I've observed in special education, cognitive bursts are often noticed by a team of perceptive teachers, therapists, and support workers, at which point meet to discuss ways to harness this opportunity to facilitate academic, communication, and at times, social interaction skills development. While this may not be the case for each student and in each school, it really does happen!
When a student experiences a "burst", no matter how insignificant it might look on the surface, we are given a golden opportunity to fashion an integrated approach to moving the young person forward, and at the same time, help the student develop a more solid sense of self. For students with severe autism, this might be a key to opening up their world.
Technology can help.
Because each young person develops differently, it is important that interventions designed to facilitate this sort of growth be available at all points of development, not limited to the intensive support that is recommended for the youngest of this group. My mantra now is intervention, intervention, intervention, and INTENSIVE technology-supported intervention during periods of cognitive growth, across the developmental stages, as appropriate.
Here is what I've been doing:
I'm spending a higher percentage of my time observing students in a variety of settings, using video and digital photography to capture my observations. I am using digital content during my assessment process, and I'm using digital content for creating intervention activities that assist in measuring a student's progress over time.
I am not alone in gathering digital content - at one of my schools, the speech and language therapist, the community-based vocational education teacher, and other teachers have still and video cameras on hand. Every classroom in this particular school now has an interactive whiteboard (IWB), which has proven to be an effective means of sharing our digital content. The IWB is often used to provide the students with an opportunity to share their own digital content with others. By incorporating this digital content into curricular activities, were finding that teens with autism can develop a sense of self, which in turn provides an internal "anchor" that can scaffold their learning of social-interpersonal skills.
What seems to be working?
I use quite a bit of digital content in my work. Some of it is generated by my colleagues, some of it I do myself, and some of the content is provided by parents. I often take pictures and video of a student's familiar activities and settings, from the first-person point of view. To do this, I follow the student around in school, home, and/or community setting, and then shoot the various scenes as if I was in the young person's shoes. In this way, the camera is a window to the student's world, as they see it. I supplement the video with digital photography of the same content, which then can be incorporated into an interactive PowerPoint or slide-show. I share this content with my colleagues so they can incorporate it in their work.
This content is used for digital social stories, preparing for community outings and job-trials, student-led IEPs, student-led presentations, and video modeling.
I also spend some time taking video-clips and pictures of familiar items and objects the student encounters throughout the day, such as teaching materials that the teachers put up on the walls, computer screen shots, video clips of favorite songs and scenes from the television that the student watches, screen shots of educational software that the student uses, and so forth.
I use Kidspiration, Inspiration, Umajin, and Powerpoint for much of this work. These applications are user-friendly and provide multi-modal output. In some applications, there is a text-to-speech component that is great for pairing words with visual representations.
How does this work?
I usually sit beside a student in a comfortable, familiar spot, with my laptop placed where it can be accessed by both the student and myself. We look at the content together. For students who are used to using a switch, I have one available.
I've found that strategies that incorporate digital media provide a means for students to generated more language and communication. This is often initiated by the students!
With students who have autism spectrum disorders, establishing a connection, through digital photography and videography, focusing on familiar things is especially important. Taking the time to capture the student's world, from their perspective, is mandatory, in my opinion. By doing this, we are providing specific information that might help to answer unspoken questions that the young person has, but lacks the skills to formulate or articulate - for example, "Who am I, and what is my relationship to this physical world?"
By taking this approach, the adults - teachers, parents, assistants - who are involved with the student, can work to build a solid scaffold for further learning and interaction. Bit-by-bit, digital content - pictures, video clips, can be built into the process to facilitate social awareness and social-emotional interaction skills. By learning about familiar people, how they "tick", and how one should go about interacting with these people, the student might gain a sense of self within a social context. We can help them answer the question we all have, at one time or another: "Who am I, and what is my relationship to this social world?"
Comments:
At the beginning of the 2008-09 school year, I started bringing in my HP TouchSmart PC to use with students multiple needs and those who have autism. I've used software that takes advantage of the HP TouchSmart's duo-touch capabilities, and found that paired activities using this feature increase joint-attention behaviors, something that is important in the development of social interaction skills among young people with autism. We've used the video camera and Skype to "call" various classrooms, with the image displayed on the classroom's interactive whiteboard. Now that every classroom has an IWB, there are possibilities for all sorts of communication activities between classrooms at the school level, and with others outside of the school.
My mantra now is intervention, intervention, intervention, and INTENSIVE technology-supported intervention during periods of cognitive growth, across the developmental stages, as appropriate.
All of this has taken place in a very short period of time.
JOINT ATTENTION
If you have an IWB in your classroom and you work with students who have autism spectrum disorders, it is good to think of ways you can harness this technology to encourage joint attention among your students. Here is some information about joint attention, from one of my previous posts:
"Joint Attention is the process of sharing one’s experience of observing an object or event, by following gaze or pointing gestures. It is critical for social development, language acquisition, cognitive development…"
Establishing joint attention is an important step in the development of social interaction skills among young people who have autism spectrum disorders.
Asperger-Advice: Joint Attention
Autism Games: Joint Attention and Reciprocity
Why is joint attention a pivotal skill in autism?
Tony Charman
UPDATED POST FROM 9/2008
Resources for the (therapeutic) use of digital and multimedia storytelling and social stories for children and teens...
Digital Storytelling and 21st Century Skills (pdf)
This nine-page primer is useful for anyone interested in learning how to create digital stories or develop digital storytelling activities with young people. The information was provided by David Jakes, an instructional technology coordinator for Community High School District 99 in Downers Grove, IL, provides a good case for digital storytelling and an outline of the process of implementing related activities at the high school level. David Jakes has a website, Jakesonline.org, that contains additional resources about digital storytelling, including strategies for instruction. The website also provide information about collaborative tools and a collection of extensive web resources.
Center for Digital Storytelling
USING MULTIMEDIA SOCIAL STORIES TO INCREASE APPROPRIATE SOCIAL ENGAGEMENT IN YOUNG CHILDREN WITH AUTISM pdf
Selda Ozdemir, Turkish Online Journal of Educational Technology, July 2008, V7(3)
Encouraging Positive Behavior with Social Stories: An Intervention for Children with Autism Spectrum Disorders pdf Shannon Crozier, Nancy M.Sileo Teaching Exceptional Children, July/August 2005 pp. 26-31 This article provides information that supports a systematic method of implenting social stories that is integrated into a student's Functional Behavioral Assessment and IEP.
Process:
• Team identifies the need for behavior intervention.
• Functional assessment is completed.
• Social stories included in behavior plan.
• Social story is written.
• Social story is introduced and progress is monitored with data.
• Success is evaluated with data.
An evaluation of the integrated use of a multimedia storytelling system within a psychotherapy intervention for adolescents. (pdf)
"This paper explores the use of multimedia stories in psychotherapy and mental health service delivery with teenagers. It describes a study currently being conducted with adolescents attending the Child and Adolescent Mental Health Service at the Mater Hospital Dublin, Ireland measuring the effectiveness of a therapeutic group work intervention for adolescents experiencing depression, anxiety and other mental health issues. The intervention is essentially a Cognitive Behavioural Therapy (CBT) programme that uses an animated story building system in combination with a series of short movie vignettes to help clients develop their own coping skills, express their experiences creatively and increase their ability to communicate their emotions effectively."
Current Autism Research on Social Stories (Vol 2, Issue 8; August 2007) Positively Autism
Multitimedia Instruction of Social Skills (CITEd Research Center- Center for Implementing Technology in Education: Multimedia Technologies) This link provides extensive information about on-line resources for programs that simulate social interaction. It also includes information about the use of social stories with students, and resources for putting together multimedia social stories. Included are some summaries of research about multimedia social stories and the use of multimedia for instructional activities. Be sure to explore the rest of the CITEd site when you have the time.
Scott Bellini is a psychologist who focuses on video modeling. He is the director of Access Autism:
Bellini, S., Akullian, J., & Hopf, A. (2007). Increasing social engagement in young children with autism spectrum disorders using video self-modeling. School Psychology Review, 36, 80-90.
Bellini, S. & Akullian, J. (2007). A meta-analysis of video modeling and video self-modeling interventions for children and adolescents with autism spectrum disorders. Exceptional Children, 73, 261-284.
RELATED
Post: Special issue on Multimedia, Media Convergence, and Digital Storytelling
Digital Stories Targeting Social Skills for Children with Disabilities. Cori More (PRO-ED Journal, 2008)
Digtal/Multimedia Storytelling from A Storied Career: Kathy Hansen's Blog to explore traditional and postmodern forms/uses of storytelling
Digital Storytelling - Katie Christo's Wiki - how-to, resources, tutorials, rubrics, lesson plans, digital storytelling across the curriculum, etc.
The Story-Centered Curriculum - eLearn Magazine
Mind Reading: An Interactive Guide to Reading Emotions
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