Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Monday, January 16, 2012

GeekDads (and Moms with Apps)


GeekDad's Post: The Changing Nature of App Design for Kids (quick link)

The Changing Nature of App Design and Development for Kids
Daniel Donahoo, GEEKDAD, Wired,  1/16/12
"During 2011, I have observed a real push towards app development and digital design for children that is respectful and purposeful - not just a marketing and money making exercise." -Daniel Donahoo
I encourage you take the time to read Daniel Donahoo's thoughtful post!

RELATED
GeekDad Opinion:  We Need a Children's Apps Rating System
Daniel Donahoo, GEEKDAD, Wired, 12/11/10
Moms with Apps Workshop Summary
Moms with Apps, 12/4/11

Cross-posted on the Interactive Multimedia Technology blog

Saturday, April 23, 2011

April 25th Release Date: Play and Experiment with Music on your iPad/Phone/Pod with NodeBeat iOS Music Sequencer by Affinity Blue, by Seth Sandler and Justin Windle

If you love music and have an iPad, iPhone, or iPod touch, you'll have fun exploring and experimenting with NodeBeat. As soon as I get my iPad, I plan to get this app! 


"NodeBeat is an experimental node-based audio sequencer and generative music application for the iPhone, iPod Touch and iPad. NodeBeat is designed to let you create a variety of rhythmic sequences and ambient melodies in an intuitive fashion. It is scheduled for release on April 25th." -Affinity Blue


NodeBeat - iOS Music Sequencer from AffinityBlue on Vimeo.

NodeBeat is a collaboration between Seth Sandler and Justin Windle. It was developed using openFrameworks, with PureData for audio synthesis.  According to the NodeBeat website, "Octaves and Notes make up the two types of nodes. Octaves pulse and send messages to Notes within proximity. Each Octave is assigned a random octave and each Note, a random note; therefore, a Note will play in several octaves depending on the Octave it's connected to. Pause nodes to create your own beats or let them roam free to have them generate their own." Features include adjustable node physics, node add/remove, pitch shift, adjustable pulse rate and beat sync, adjustable echo, attack, decay, and release for creative sound sculpting, and for the iPad, audio waveform display and landscape/portrait views.

RELATED
NodeBeat website
Seth Sandler's posts about music
Seth's posts and videos about AudioTouch, and interactive multi-touch interfaces for computer music exploration and collaboration.
Soulwire (Justin Windle's blog)


Cross-posted on The World Is My Interactive Interface and Interactive Multimedia Technology blogs.

Monday, October 18, 2010

Physicsgames.net: Physics games for interactive whiteboards and touch screens that you can embed on your website!

Physics Games

I have collected lots of resources for interactive whiteboards and other touch-screens, such  all-in-one Touch PC's such as the Dell and HP TouchSmart.  Some are optimized for use on mobile devices such as the iPhone, iPad, and Droids.  

I'd like to highlight a few online interactive educational games on this blog from time-to-time.

The PhysicsGames site is full of games that can be embedded into a blog or web page, making it easy for teachers and parents to organize and arrange the games as they see fit.  This feature also lets students do the same.

On the main page of the website, the games are arranged in alphabetical order, with picture icons for each game.  The titles of the games and the pictures on the icons give you a quick idea of what each game is about.  The games were created by a variety of developers, professionals, teachers, and if I'm not mistaken, tech-savvy students.

Below are links to the various categories of physics games found on the site. The games I explored all had music and sound effects, so make sure that the sound is turned on!  (Note: The site is supported by sponsors, but the advertising is not annoying-in many cases, you can skip the ads.)

Featured | All | Block Removal | Construction | Demolition | Platform | Projectile | Stacking | Othe


Cross-posted on the Interactive Multimedia Technology blog.

Saturday, September 11, 2010

Link: Mobile Learning in the UK: MoLeNET Research Article "Modernizing Education and Training: Mobilizing Technology for Learning"

I've been following the research about learning and mobile/handheld devices since 2003,  and can now say with confidence that the era of mobile learning has arrived.   Netbooks, smartphones, e-readers, and iPads are in the hands of people of all ages, and more people are spending time learning "on-the-go" - for informal learning as well as learning that is attached to a formal course of study.


Thanks to the hard work of researchers around the world, there is a growing body of scholarly research that supports this trend.  The following article, published this year (2010), focuses on research in the UK, but is worth reviewing by educators (and learners) in the US and other countries:


MODERNIZING EDUCATION AND TRAINING: MOBILIZING TECHNOLOGY FOR LEARNING
http://www.moleshare.org.uk/molehole/7032BFB756/100103.pdf


Authors: Jill Attewell, Carol Savill-Smith, Rebecca Douch, Guy Parker
Mobile Learning (MoLENET) Program

Summary
"In recent years there have been amazing advances in consumer technology. The Mobile Learning Network (MoLeNET) initiative has enabled colleges and schools to harness some of this technology in order to modernise aspects of teaching, learning and training. The result has been improvements in learner engagement, retention, achievement and satisfaction. This publication draws on the experiences of the 11,253 learners and 2261 teachers involved in the 2nd year of MoLeNET. It also reports the findings of research which sought evidence of the impact of introducing handheld and wireless technologies for learning. This evidence has been collected and analysed by LSN Technology Enhanced Learning Research Centre researchers and by practitioner researchers trained and supported by LSN. The handheld technologies used by MoLeNET 2 learners included mobile phones, MP3/MP4 players (e.g. iPods), iPod Touch, netbooks, gaming devices (i.e. Nintendo DS and Sony PSP) and various tiny cameras and specialist scientific technologies. 



Positive reactions from practitioners include one teacher commenting that the introduction of mobile technology has had more impact on their teaching than anything else in the last 10 years adding 'there is no doubt that mobile technology has a place in the classroom'. Another reported that 'learners in outreach centres or work-based environments felt better supported' and a senior manager told researchers 'it has transformed teaching and learning in some areas. It's opened up a world of new possibilities'."


Jill Attwell is the Research Manager and Carol Savill-Smith is the Development Officer at the Research Centre for Technology Enhanced Learning  Both have been involved in research about mobile learning for many years. Below are a few links to some of their previous work:

The use of computer and video games for learning – a review of the literature for the m-learning project.  Carol Savill-Smith, Alice Mitchell, published in September 2004

Learning with Mobile Devices   Papers from the MLEARN 2003 conference, Carol Savill-Smith Jill Attewell, published in May 2004

The use of palmtop computers for learning – a review of the literature for the m-learning project.  Carol Savill-Smith, Phillip Kent, published in August 2003

Computer games and simulations for adult learning – case studies from practice, Carol Savill-Smith,  Sara de Freitas and Jill Attewell, published in December 2006.


SOMEWHAT RELATED
Universities and Libraries Move to the Mobile Web  
Alan W. Aldrich, Educause



Thursday, September 06, 2007

Revisiting hand-held devices: iPhone, iPod Touch, and Education?


PDA's have been used in K-12 classrooms for several years, and as a result, resources for teachers such as hi-Ce (Center for Highly Interactive Classrooms, Curricula & Computing in Education), Palm for Education, and K12 Handhelds have become more available.

Some educators are thinking ahead of the crowd and brainstorming ways that Apple's iPhone could be used in educational settings, as it supports Web 2.0 applications. It it has an easy-to use multi-touch interface, and can access the Internet through a WiFi connection.

For more information, take some time to read the following articles:

"Educators assess iPhones for instruction" (Meris Stansbury, eSchool News)
"iPhone - 3 Features That Will Impact Education" (Jeff VanDrimmelen, EduTechie)

Now that the price has come down, iPhones, or the latest iPod "Touch" might be worth considering!

Saturday, July 21, 2007

ExploreLearning Gizmos, Interactive Displays, Revisited


ExploreLearning recently earned a 2007 Distinguished Achievement Award from the Association of Educational Publishers for Best Science Instruction Website. ExploreLearning offers interactive math and science activities, known as "Gizmos", for students in grades 6-12.

I used some of the sample activities with a few struggling high school students two years ago, using an interactive whiteboard. The students were engaged and seemed to grasp concepts quickly.

Take the time to look at the information on ExploreLearning's blog, including the testimonial section. You can subscribe for a free 30-day trial for use in the classroom or at home. The teacher support materials, in my opinion, are excellent. Each math and science activity aligns with state curriculum guidelines, available on the site.


With new interactive touch-screen technologies, such as the iPhone, the NextWindow Human Touch interactive large-screen display, newer-edition interactive SmartBoards, and Microsoft's Surface, imagine the possibilities for students- once the price of interactive devices and hardware comes down to an affordable level.

I bet most students would not object to playing with science and math Gizmos via a web-browser on their iPhones!


RELATED RESOURCES/LINKS:

ExploreLearning's award press release.

Why Gizmos Work

The home page of theSmartBoard 2007 Blog, hosted by M.Gavel, a 6th grade teacher, has a list of links to on-line interactive learning websites that work well on the SmartBoard(and other interactive large-screen displays), such as StarFall, an engaging early literacy site.

Note:

Please leave me a comment if you know if there is any research about the effectiveness of ExploreLearning. Judging from the testimonials, this would be a great research topic for psychology, education, or educational technology graduate students!

Photo courtesy of ExploreLearning.