Wednesday, October 28, 2009

Digital Media and Learning Resources: DML Central at the University of California

(If you are in a hurry, jump to the DML Central resource page for lots of links, including teaching resources.)

Here is the press release:

New Center at UC Irvine to Seed Research and Collaboration on Digital Media and Learning

Posted October 27, 2009
IRVINE, Calif. (Oct. 27, 2009) -- Digital media and the Internet are transforming how young people learn, play, socialize, and participate in civic life. A newly-created Digital Media and Learning Research Hub located at the University of California-Irvine will provide an international center to nurture exploration of and build evidence around the impact of digital media on young people’s learning and its potential for transforming education. Funded through a $2.97 million grant from the John D. and Catherine T. MacArthur Foundation, the Center was announced today at a national forum at Google headquarters that brought together leading thinkers around the challenge of reasserting American global leadership in education.

“Global digital media are rapidly becoming a driving force in globalization, scientific advances, and the intersection - and sometimes clash - of cultures,” said David Theo Goldberg, director of the University of California Humanities Research Institute and co-director of the Digital Media and Learning Research Hub. “Every day new questions arise about the ability of traditional systems and institutions to prepare both young people and life-long learners for the social, economic and political demands of a complex and networked new century.”

Through study of how youth are using digital media, researchers will seek to understand the implications inherent in how this generation of youth – unlike any previous one – is embracing the online world to access information, socialize, and engage in public life. Research is expected to help schools, libraries, museums and other institutions engaged in teaching and learning better prepare students for the 21st century workforce.

“We’re at the very early stages of this phenomenon where youth and kids are learning so much more outside of the classroom via the Web and social networking,” said Mizuko Ito, University of California, Irvine researcher and co-director of the Research Hub. “If we don’t tap into the learning revolution that is going on today, I’m very concerned we’re going to have many kids being left behind.”

With a physical office at UC Irvine and a new virtual destination, www.dmlcentral.net, the Center will support emerging research on digital media and learning by hosting international conferences, facilitating workshops and working groups, and bringing together researchers, practitioners, policymakers, industry leaders and others working on related projects. It will also house related research initiatives of the MacArthur Foundation’s digital media and learning initiative. Harvard’s Berkman Center for Internet and Society, and the nonprofit research group, FutureLab, are partnering with UC Irvine on Hub activities.

“At this time of extraordinary transformation, it is critical to harness and coordinate research that provides insight into the impact and applications of digital media for learning,” said Connie Yowell, director of MacArthur’s education grantmaking. “MacArthur has long been committed to improving public education in the U.S., and we see the emerging research and practices in the field of digital media and learning as holding the potential to transform the way we prepare our young people to be engaged citizens and to compete in the 21st century workforce.”

Two MacArthur initiatives are already active at the Hub. They are bringing together researchers and practitioners to explore 1) the transformation of learning and assessment in the 21st century and 2) the unprecedented ways in which technology is enabling youth to participate in the political and public sphere. These investigative efforts, lead by Mizuko Ito and Mills College professor and researcher Joseph Kahne, respectively, are major initiatives of the University of California Humanities Research Institute, the system-wide UC research center for the humanities and social sciences, based at UC Irvine. More information about the Digital Media and Learning Research Hub can be found at www.dmlcentral.net.

About the MacArthur Foundation
The John D. and Catherine T. MacArthur Foundation supports creative people and effective institutions committed to building a more just, verdant, and peaceful world. In addition to selecting the MacArthur Fellows, the Foundation works to defend human rights, advance global conservation and security, make cities better places, and understand how technology is affecting children and society. In 2006, MacArthur launched its digital media and learning initiative to explore how digital media are changing the way young people learn, play, socialize and participate in civic life and what that means for their learning in the 21st century. More information is available at www.macfound.org/education.
Contact
Jeff Brazil
e: jbrazil@hri.uci.edu
p: 949.824.9956

Sunday, October 25, 2009

NCTI Technology Innovators Conference: UDL, Accessibility, Reaching All Learners


If you are interested in universal design for learning, accessibility, and reaching all learners, the upcoming NCTI Technology Innovators Conference, held in Washington, D.C., Nov.16.2009 - Nov.17.2009, is not one to miss!
(Thanks to the Able Gamers Foundation website for the information below!)
The 2009 NCTI Technology Innovators Conference, Educational Futures — Powered by Technology, will focus on how learning and assistive technologies can supercharge education for all students.
With “must-attend” keynote speeches, engaging panel discussions, powerful presentations, and the extraordinary opportunity to network with fellow leaders and innovators representing exciting programs across the country…this is YOUR conference!Register now.
Over 200 nationally recognized leaders from academia, corporations, government and the media will examine the big ideas that have emerged to strengthen teaching and learning through the effective use of technology. The presentations will focus on best and emerging practices to ensure that all students, particularly struggling learners, fulfill their academic and social potential.

Invited Speakers

Venue

Venue:
The Madison Hotel -
Street:
1177 Fifteenth St. NW
ZIP:
20005
City:
Washington
State:
DC
Country:
Country: us

Monday, October 19, 2009

Upcoming Interactive Events and Webinars on Classroom 2.0: Adolescent Literacy, Learning Teachnologies, and More!

Here is a letter from Steve Hargadon, the founder of Classroom 2.0, the the social network for those interested in Web 2.0 and collaborative technologies in education.


A message to all members of Classroom 2.0

Monday, October 19th, 1pm PDT (US):  Angela Maiers' leads a panel discussion with Carnegie's "Time to Act Adolescent Literacy Panel."  http://www.futureofeducation.com/forum/topics/angela-maiers-panel-discussion

Tuesday, October 20th, 5pm PDT (US):   Judi Fusco and Patti Schank from the Stanford Research Institute (SRI) join us
to talk about the Tapped In network, educational social networking, and the future of electronic communities in education.  http://www.futureofeducation.com/forum/topics/sri-on-tapped-in-educational

Tuesday, October 20th, 6pm PDT (US):   Rushton Hurley hosts the Next Vista Digital Dream Team discussion on video projects and ideas.  LearnCentral Link:  http://www.learncentral.org/event/30733

Wednesday, October 21st, 11am PDT (US):  The Ambient Insight "Learning Technology Innovation" series presents "Innovation In Educational Technology: The Virtualization Of K-12 And Higher Education" with Sam S. Adkins.  LearnCentral Link:  http://www.learncentral.org/event/6745

Wednesday, October 21st,  1pm PDT (US):  Middle School Portal 2: Math & Science Pathways (MSP2) presents Mindy Johnson on Universal Design for Learning (UDL).  LearnCentral Link:  http://www.learncentral.org/event/25969

Wednesday, October 21st,  5pm PDT (US):  I interview Esther Wojcicki, a Journalism/English teacher at Palo Alto High School and the current board chair of Creative Commons, on "Creative Commons and Open Education."  http://www.futureofeducation.com/forum/topics/esther-wojcicki-on-creative

Wednesday, October 21st,  6pm PDT (US):  Maria Droujkova hosts another Math 2.0 session on the Guarantech math video community.  LearnCentral Link:  http://www.learncentral.org/event/28911

Thanks for your attention, and see you online!  Be sure to let me know if you're interested in starting your own Webinar series!

Steve

Steve Hargadon
Founder, Classroom 2.0

Visit Classroom 2.0 at: http://www.classroom20.com

RELATED

Time to Act:  An Agenda for Advancing Adolescent Literacy for College and Career Success (pdf)
(Final Report from Carnegie Corporation of New York's Council on Advancing Adolescent Literacy)

International Reading Association Publications

Tuesday, October 06, 2009

Kindle in Education? Problems with usability and accessibility.

When e-readers first were released to the world, I thought I'd be the first on the block to run out and get one.  But I wasn't, and I didn't.  Why not?   


  • They are too expensive.
  • They don't provide me with the text/content/concept/nonlinear/multimedia interaction I want (not useful for my purposes.)
  • Issues regarding usability, accessibility, and universal design have yet to be resolved.
Read more:
Problems with Kindle in Education:  Looks as if Amazon forgot to do usability and accessibility homework!

Saturday, October 03, 2009

Looking for Free Online Resources for your Interactive Whiteboard?

The majority of teachers at one of my schools now have interactive whiteboards, and the last few will get theirs very soon.  Teachers are smiling a lot, and so are the students with special needs that they teach.

I'm amazed at how quickly everyone has intuitively adapted to this technology in just a few weeks.The school has access to some fee-based resources, such as United Streaming Video, TumbleBooks, and Clicker 5,  as well as the resources provided by SMARTTechnologies and Promethean Planet.  Even so, there are plenty of free on-line resources the teachers are sharing and discovering.

Everything is better on an interactive whiteboard!  The students focus their eyes intently on the screen, and listen carefully to the on-line stories.   They get up in front of the screen and manipulate items, completing academic tasks that would not be possible using paper and pencil activities or folder tasks.

This post was created as a resource for my colleagues, but I'm sharing it on my blog since I know that many teachers are looking for good interactive content for their students.

I welcome comments and links to other resources!

Resources and Links


Imagine interacting with this content on a huge screen in front of you?  The activity below is from the free Starfall website:


Zac Web Browser
The Zac Web Browser was designed by a grandfather of a young boy with autism. It is free and can be accessed via the web or downloaded to you computer. It even works with a Wii mote controller! The following video clip demonstrates the application- you'll have to wait through the short ad at the beginning:

I experimented with the ZAC browser on my HP TouchSmart and it worked well with touch interaction. Below are a couple of  screen shots of the browser:


Video Portal
http://www.softpedia.com/screenshots/Zac-Browser_2.png


Storybook Portal
http://www.softpedia.com/screenshots/Zac-Browser_5.png

HelpKidzLearn is a website with free software and resources from Inclusive Technology:

























Most young people love animals.  Animal webcams from various zoos make an interesting focal point for learning and sharing, no matter what age or ability level.  The Smithsonian National Zoological Park is a great place to start!

I especially like the Amazon River Cam:



































Zoos Worldwide is a great portal to the zoocam world.  If your students are learning about nocturnal animals, simply link to a webcam from a zoo that is in a time zone 12 or so hours away.

Other websites that are great for interactive whiteboards:
National Geographic Kids























   
Discovery Kids
PBS Kids 
NASA Kids' Club

National Gallery of Art Kids
Smithsonian Kids
Kids Gov   Kids Gov Fun Stuff
Natural History Museum Kids Only (UK)
e-Learning for Kids
This website has loads of learning games and courses covering math, science, health and life skills, English language, language arts, and computer skills.

"Established in 2004, e-Learning for Kids is a global nonprofit foundation dedicated to fun and free learning on the Internet for children ages 5-12  with courses in math, science, reading, health, and computers. A volunteer staff consists of education and e-learning experts and business professionals from around the world committed to making a difference."

Count Us In:  Games designed to help children understand basic number concepts.  The games were created in Flash and can be downloaded for off-line use.





















Teaching Learners with Multiple Special Needs 
Free Online Activities for Intensive/Multiple Special Needs
(recent post and links)
Kids Online Resources
Vicki Blackwell's Website
Blackwell's Best
Teachers Love SmartBoards (SMARTTechnologies blog)
Teacher LED:  Interactive Whiteboard Resources for Teachers



















Teacher LED's Interactive Clock

The AESOP for Children (on the Teacher LED website)
(This is a flip book that allows students to turn virtual pages on an interactive whiteboard.)

GREAT FEE-BASED RESOURCES

CLICKER 5
The students at Wolfe like Clicker5  activities. Imagine these screenshots on the SmartBoard:
http://www.cricksoft.com/uk/images/clicker/new/home.jpg

 http://www.cricksoft.com/uk/images/clicker/Clicker%20Pages/animalcharacteristics.jpg

 Clicker 5 was developed following the guidelines of Universal Design for Learning (UDL). It includes high-quality speech with highlighting, sentence writing grides, writing frames to help scaffold writing, and on-screen talking books that highlight words automatically as they are read.  Clicker allow students to create their own talking books, record their voices, and with Clicker Paint, illustrate their creations.

Even students with little or no speech can use Clicker using customized grids.
http://www.cricksoft.com/uk/images/clicker/new/QF.jpg

Clicker offers a variety of active learning support options for struggling readers, such as the Planet Wobble series of talking books and related on-screen activities:
 http://www.cricksoft.com/uk/images/clicker/wobble/NewPWimages/beach1.jpg

Teach Town
"TeachTown: Basics is a research based solution for children with Autism Spectrum Disorder and other special needs. The service brings together parents, clinicians, teachers and students in one comprehensive package. Subscription includes on-computer lessons, off-computer generalization activities, data tracking and communications tools that keep the whole team connected."

Screenshot of the TeachTown walkthrough:


































TeachTown Research

I'll update this post as I collect additional resources.

Sunday, September 13, 2009

Assistive Technology: Eye Gaze, Face Tracking, and HeadMouse Open Source, Free, and Low-Cost Alternatives

I'm working with a few students who have multiple special needs who are in need of assistive communication technologies that are not expensive. Although my first idea was to look at eye gaze technology, the possibility of face tracking is also appealing. Take a look at the following video from SeeingMachines, a commercial company:



SeeingMachines offers a free version that doesn't provide all of the features I'd need.

The HeadMouse concept is something that I think has potential.

The $$$ option is the HeadMouse Extreme. It provides head-controlled wireless computer access, and uses a wireless optical sensor that tracks a disposable target that can be affixed to glasses, a forehead, or hat.  The resolution is very precise, and allows control over a range of activities such as graphics work, CAD, and gaming, in addition to typical productivity tasks.

 HeadMouse on LaptopHeadMouse on Display

Photos are from the Origin Instruments website, where you can find additional information about the HeadMouse Extreme system as well as other assistive technology and augmentative communication systems.

Alternative to HeadMouse Extreme:

HeadMouse2 is an open-source project from the Grupo de Robotica at the University of Lleida in Spain. The free software works with Virtual Keyboard, another free application.



Here are the links:
HeadMouse2

Virtual Keyboard



FREE, LOW-COST, AND OPENSOURCE ALTERNATIVES


COGAIN

COGAIN stands for Communication by Gaze Interaction.  This group was created to overcome the current problems in research and development in the field that include software that works solely with a certain eye tracking device, and in the process, contribute to bringing down the price of eye tracking systems so that more people will benefit from this technology.

The COGAIN website provides a list of open-source gaze tracking, freeware, and low-cost eye tracking resources. There is enough information available for DYI purposes:

Open Source Resources

COGAIN's Early Language and Literacy Resources


Links to books and games can be found on the COGAIN Early Literacy web-page. Children in the Picture  collaborated with COGAIN for some of the literacy resources.

  • Note:  "Scope's In The Picture campaign is about encouraging publishers, illustrators and writers to embrace diversity - so that disabled children, who have been virtually invisible until recently, are included alongside others in illustrations and story lines in books for young readers."
COGAIN's Bibliography:  Eye Tracker Development and Gaze Tracking Implementation:  Systems, Hardware, Software, Algorithms

Gaze-Aware Systems, Attentive Interfaces, and Applied Eye Tracking

Research Papers, Bibliographies, Article Collections

COGAIN's Links

COGAIN's Downloads

More to come!

Saturday, September 12, 2009

Social Stories: Link to the ultimate Social Stories resource (test) site!

It is Saturday, and I know that there are hundreds of teachers online, searching for social story resources for their students who have autism spectrum disorders or other disabilities that interfere with social interaction and communication skills.   

I am putting up a link to a mega-list of social story links. If you scroll down the massive page, you will find social stories and additional links.  I have not explored the site or evaluated any of the stories.  I plan to choose some of the best that I find, and link them from this blog

Readers are welcome to post links to good social stories and social stories resources in the comment section.  This is NOT the spot for commercially-made social stories, as those can be found elsewhere.

Here is the link.  From the title, it looks like it was a "test" page, so perhaps there is a cleaned-up version elsewhere.

http://www.autism-pdd.net/testdump/test14154.htm

Friday, September 11, 2009

Ru Zarin's Interactive Multi-touch Applications for the Cognitively Disabled: Social stories, talking symbols, a piano, and more!

 http://uidresearch.files.wordpress.com/2009/07/multi_touch_trollskogen_1024.jpg


Trollskogen Final Demo from Ru Zarin on Vimeo.

The above video is a demonstration of Ru Zarin's masters degree project at Umea Universitet.

This project examined ways to use multi-touch technologies to support communication and learning among children with Down syndrome, autism, and related diagnoses within the age group of 5-8. I especially liked the animated social story application.

"Trollskogen is a communicative framework designed to enhance communication among people with cognitive disabilities. The forest is split up into interactive modules that provide a fun and engaging learning environment while helping improve on certain aspects of speech, reading/writing and symbol based languages. This framework has been deployed on a custom multi-touch table prototype built at the Interactive institute Umeå, enabling the children to interact with their fingers in a more natural, intuitive way rather than a traditional keyboard/mouse setup."

RELATED READING
RELATED VIDEOS OF THE PROJECT DEVELOPMENT

Ru collaborated with the illustrator Linda Arvidsson for the characters and objects found in the troll forest theme.  

I especially liked the Troll Forest Cabin, which is shown in the social stories section of the video.

http://uidresearch.files.wordpress.com/2009/05/sketch_cabin.jpg

Cross posted on the Interactive Multimedia Technology blog.

Monday, September 07, 2009

Thomas G. West's Blog: In the Mind's Eye, Dyslexic Renaissance

Who is Thomas G. West?   He is the author of In the Mind's Eye: Visual Thinkers, Gifted People With Dyslexia and Other Learning Difficulties, Computer Images and the Ironies of Creativity and also Thinking Like Einstein: Returning To Our Visual Roots With The Emerging Revolution In Computer Information Visualization 

I don't know how I missed Thomas G. West's blog, as his books and writings have influenced the last ten years or so of my life.  They inspired me to study technology, take a deep look at visual thinking, and follow my instincts to take a visual/multimedia approach to the way I communicate through my blogs.  (For examples of this method of communication, take a look at my Interactive Multimedia Technology blog.)

Here is a link to his blog, which he started in March, 2009:

In the Mind's Eye, Dyslexic Renaissance 

"Visual thinking, visual thinkers, visual technologies, visual giftedness, dyslexia, learning difficulties, brain diversity, creativity, scientific discovery, scientific visualization, computer graphics, entrepreneurial business, art and design, history of science, visual aspects of cultural and economic history"

A new edition of In the Mind's Eye will be published later this year, perhaps this month. I look forward to seeing what West has to say.  If you read some of Thomas West's blog post, you'll get an idea of what he explores in his books.  (Warning;  no pictures, just words.)

Visual Overload and Visual Crowding: When More Means Less (via Eide Neurolearning Blog)

Ken McGrew, of IQ Corner, shared this link to a post on the Eide Neurolearning Blog, which is worth the read, as it has specific suggestions regarding how information should be presented to students who have dyslexia or related reading difficulties:

Visual Overload and Visual Crowding-When More Means Less


RELATED

Crowding, reading, and developmental dyslexia
Martelli, M., Di Filippo, G., Spinelli, D., & Zoccolotti, P. (2009). Crowding, reading, and developmental dyslexia. Journal of Vision, 9(4):14, 1-18,

http://journalofvision.org/9/4/14/, doi:10.1167/9.4.14
The following passage was posted on the Eide Neurolearning blog.  It was a meme that went around the internet several years ago, and was translated into many languages. An in-depth look at the passage, as well as examples of the passage in various languages are  posted online by Matt Davis, of the MRC Cognition and Brain Sciences Unit at Cambridge.
"Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe."

Saturday, September 05, 2009

Quest for (free) interactive activities and books on the web: Toon University, StarFall, StoryLine Online

It is the beginning of the school year, and many teachers are walking into classrooms with interactive whiteboards, thanks to the stimulus money earmarked for the schools.  

I have lots of resources for interactive whiteboards that I hope to share on this blog over the next few months. If you have some to share, please leave a comment.  I'm looking for FREE resources, but links to fully-functioning trials for inexpensive applications are also welcome.  Please share only your most favorite, high-quality sites.  Also please provide information about the site, including subject matter, grade/age level, and how it can be used with students.

Toon University

From the title of this site, you can guess that it is "cartoony".  That's ok.  Toon University offers a few free web-based activities that just might encourage you to sign up for a full-year subscription for $99.95.  This price includes 1 parent log-in and 2 child logins.  You can explore the site with a free 10-day trial.  The site allows users to toggle between English and Spanish,  and the parent-teacher log-in allows lets you see student activity, scores, and progress.

I especially like the book "I like to dance with my sister".   "My dad dances like a bird... My uncle dances like a dryer".  Cute.

Children can use the picture navigation system, which is organized by subject, or they can type in what they are looking for in the search-box in the upper left-hand corner:


















To save you time, I've listed the free toon university links below:



FREE SAMPLE ACTIVITIES
(click here for flash version)

ToonBooks
The Elvis That Cried "Mouse!" (K-4th)
I Like To Dance (K-2nd)
See ToonBooks written by kids!

1st-6th Grade Language Arts / Math Games
Discovering Coin Values (1st)
Comparing Number Values (2nd)
Advanced Alphabetizing (3rd)
Prime Factoring (4th)
Geography: U.S. States (5th)
Angles (6th)

Smartoon Cartoons
The Planets Adventure! (1st-6th)
The History of Money (1st-6th)

Pre-K to K Activities
The Letter "M" (Pre-K to K)

myBrainTeaser Create Your Own Games

Click Here for Samples

I've mentioned the Starfall website in the past.  It is still free, and still going strong, for students who are reading between the K-2 level.  In addition to free interactive stories, games, songs, and thematic activities,  the StarFall site offers low-cost writing journals and books.

StarFall

Educator Information
Parent Information
Screen shot of one of the activities in the "Who Am I?" section. This is easy-to-use on an interactive whiteboard.





















The Starfall music section is worth a listen, too.


Storyline Online

The Screen Actors Guild Foundation is the sponsor of Storyline Online, featuring actors and actresses from the guild who read children's books aloud.  One the website, there are downloadable lessons and activities that relate to each book.  Each video can be selected for the full screen and has captions that can be turned on or off.  These options make it good for use on a classroom interactive whiteboard.


Here is a list of stories available on Storyline Online:

To Be a Drum, by Evelyn Coleman; read by James Earl Jones
 
Guji Guji, by Chih Yuan Chen; read by Robert Guillaume
 
Sebastian's Roller Skates, by Joan De Deu Prats; read by Caitlin Wachs
 
Sophie's Masterpiece, by Eileen Spinelli; read by CCH Pounder

Stellaluna, by Janell Cannon; read by Pamela Reed

Wilfrid Gordon McDonald Partridge, by Mem Fox; read by Bradley Whitford

No Mirrors in My Nana's House, by Ysaye M. Barnwell; read by Tia and Tamera Mowry

The Night I Followed the Dog, by Nina Laden; read by Amanda Bynes  

Thank you, Mr. Falker, by Patricia Polacco; read by Jane Kaczmarek


My Rotten Redheaded Older Brother, by Patricia Polacco; read by Melissa Gilbert

Knots on a Counting Rope, by Bill Martin Jr. and John Archambault; read by Bonnie Bartlett and William Daniels

Brave Irene, by William Steig; read by Al Gore

A Bad Case of Stripes, by David Shannon; read by Sean Astin

Private I. Guana, by Nina Laden; read by Esai Morales

Somebody Loves You, Mr. Hatch, by Eileen Spinelli; read by Hector Elizondo

The Polar Express, by Chris Van Allsburg; read by Lou Diamond Phillips

Me and My Cat, by Satoshi Kitamura; read by Elijah Wood

Dad, Are You the Tooth Fairy, by Jason Alexander; read by Jason Alexander

When Pigasso Met Mootisse, by Nina Laden; read by Eric Close

White Socks Only, by Evelyn Coleman; read by Amber Rose Tamblyn

Romeow and Drooliet, by Nina Laden; read by Haylie Duff

Enemy Pie, by Derek Munson; read by Camryn Manheim

More to come!

Kindlelab Project: Open source & 3D immersive educational tools for K-12 education

http://www.kindlelab.com/kindlelab_wordcloud.png

Here is the plug:

The Kindlelab Project

"... Kindlelab is a consortium of educational designers, developers, thought leaders, and teachers working together to ensure open source and 3D immersive educational tools find their way into the K-12 educational setting. Any organization, individual, or company whose goal it is to ``ensure open source 3D immersive educational tools find their way into the K-12 educational setting`` are eligible and welcome to submit their application to be considered as a partner or contributor to this consortium. To become a partner submit your application here. For more information about how our consortium can help you with design, development, and consulting projects on your open source 3D immersive education project send us a note at info@kindlelab.com "

The Kindlelab Project is just starting up, and includes organizations such as the Immersive Education Initiative and the Reaction Grid. Open source software platforms related to the Kindlelabs Project include the Opensimulator Project, the OpenCobalt Project, the Wonderland Project, and Edusim.

Rich White, of the Greenbush Southeast Kansas Education Service Center, is the guy driving the KindleLab Project. He's known for his involvement in the Edusim project, ".. a slimmed down version of the core Open Cobalt Metaverse Project. Edusim is a 3D multi-user virtual world platform and authoring toolkit intended for your classroom interactive whiteboard (but equally powerful on the students laptop or desktop computers !).."

Even through there are funds from the stimulus package earmarked for technology in the schools, it is not enough to outfit every teacher's classroom with shiny IWB's. There are solutions out there! The following video by Rich White demonstrates how to make an interactive whiteboard for little cost, using a $20.00 BlueTooth adaptor, a $25.00 tripod, an existing projector, and an ordinary whiteboard. This concept is based on Johnny Chung Lee's Wiimote Project.

KindleLab on the WiiMote




Here's a screen shot of a KindleLab cell lesson/project by Rich White:


http://farm4.static.flickr.com/3073/2284611575_ec5de881b8.jpg



RELATED

From Rich White and Greenbush TV:

How to use Google 3D Warehouse to Build & Share Colbalt & Edusim Virtual Worlds


http://edusim3d.com/images/kid_water_sm_rounded.jpg

The NeuroNetwork: A professional network dedicated to the study of the brain

I am the first to admit that the process of returning to school to take computer courses, combined with easy access to the Internet has turned me into a knowledge junkie, and since I have limited time to feed this habit, I've joined a few on-line groups where I can browse around if I get the urge.

The most recent group I've joined is the NeuroNetwork. Why?

During the 2008-09 year, I participated in neuropsychology training geared for school psychologists who work with children and teens who have suffered traumatic brain injuries. There is so much going on in neuropsychology and related fields, and some of it I had never heard of before. There is quite a few things going on within the intersection of technology and the cognitive sciences!


The NeuroNetwork has over 1000 members. Here is a visual of the interests of the members:


http://api.ning.com/files/OshAzss8bIKicw-lXqYRRtvqUL34MSunmRoXh4JnutBfC4SUb0qDRBwXXT6N0UzhZlifQf3bD-p3gTJ7MAq3JT07JFjKy8R8/WordCloud.PNG

There are several subgroups within the NeuroNetwork. Here's information about some of them:

Theoretical Neuroscience


Theoretical Neuroscience

"Dedicated to exploring theoretical constructs in neuroscience, using a synergy of experimental, mathmatical, and computational methods"


Neuropsychiatry in Schizophrenia and Intellectual Disabilities



"The interest in neurobiological approaches and the cerebral and systemic pathology of mental disorders is essential. Neurotransmitter, brain imaging, etc."


Brain-Computer Interfaces

Brain-computer interfaces
"Bridging the gap between human and machine minds. We discuss everything related to invasive and non-invasive BCI."

Neuropsychology
"A discussion place especially dedicated to neuropsychology and its empirical research on the relation between brain and human cognitive, emotional, and behavioral function as well as its clinical application."

Organization for Computational Neurosciences
Organization for Computational Neurosciences (OCNS)

"The Organization for Computational Neurosciences (OCNS) organizes the international Computational Neuroscience meeting (CNS) each year. CNS is a premier forum for experimental and theoretical results addressing computation in the brain"

Upcoming Conference:

CNS 2010 July 25th - 29th, San Antonio, Texas


CNS 2009 Program Book (pdf)

Sample topics from CNS 2009:
CARMEN: An e-science virtual laboratory supporting collaboration in neuroinformatics
Python in Neuroscience
Quantitative Models of Natural Behaviour
Cortical Microcircuit Models of Information Processing and Placticity
Methods of Information Theory in Computational Neuroscience
CRCNS.ORG: A repository of high-quality data sets and tools for computational neuroscience
Emergence of behavioral primitives in self-organizing control and composition of behavior for autonomous robots
Large scale model of the human brain

Motivational Video Clip: "If you never failed, you never lived". (Do you know who is sitting in your classroom?)

Good motivational video clip: "If you never failed, you never lived" (Do you know who is sitting in your classroom?)



(cross-posted on the Interactive Multimedia Technology blog)

Thursday, September 03, 2009

SMARTtables in North Carolina:

http://matchbin-assets.s3.amazonaws.com/public/sites/497/assets/SmartTable4.jpg?AWSAccessKeyId=0B7XE4Z9Y6MDGTWDRJG2&Expires=1252029138&Signature=kwK6mOdRNJGS%2Bvc%2BA5y%2FktRjliI%3D&x-s=497

Kicking SMART up a notch (Morgan Wall, The Mount Airy News 9/2/09)

"The table is hands-on and interactive, allowing students to use a number of their senses to learn. It can be beneficial to visual, auditory and kinesthetic learners."

"Shoals Elementary has two SMART Tables which can be checked out through the main office. Riggs sees them mostly as being for K-2 students but said 3-5 students can use them as well."

I wonder if any teachers at schools who have adopted Universal Design for Learning strategies have SMARTtables in their classrooms. If so, please leave a comment!

Saturday, August 29, 2009

Hello Haptic flash cards

Tactile Flash Cards for the Blind via Yanko Design

The haptic flashcards were designed by people from the Samsung Design Membership, and were awarded the 2009 Silver International Design Excellence Award:

Designers:

Rhea / Young Soo -- Hongik University
Sunmin -- Ewha Women’s University
Sae Hee--Hanyang University

"The Hello Haptic set of flash cards works with Braille text and other tactile elements from environments the student might not otherwise have access to."

hellohaptic04


Hello Haptic Flash Cards for the Blind by Rhea Jeong, YoungSoo Hong, Sun Min Lee and Sae Hee Lee of Samsung Design Membership

Samsung Braille TouchPhone Prototype is Cool: Uses Electric Active Plastic for Functional Tactile Feedback

Here are some interesting things I've come across that hold potential for children, teens, and adults with visual impairments:

From the Tuvie blog:
Braille Concept Phone for Visually Challenged People

"Braille phone is a universal cellular phone concept that is able to produce Braille code in a particular part of it by using Electric Active Plastic to make it usable for visually handicapped people. The phone has been designed in a simple and easy to use manner and looks like a television remote control. The Braille area provides all the information that a traditional screen of a cell phone displays so that visually impaired people can read them by touching it. It provides letter blocks in two by three dot matrixes and by using this principle on buttons, visually challenged people can easily create or read text messages. This braille phone just won Red Dot Awards 2009."

http://technabob.com/blog/wp-content/uploads/2009/08/braille-phone-1.jpg

http://www.tuvie.com/wp-content/uploads/braille-phone4.jpg


Information from the Samsung website:

SAMSUNG's Braile Mobile Phone Wins Gold Award at the IDEA 2006 Awards (7/2006)


Earlier version:

middleImage


RELATED:


Cellphones for Blind People
SPICEMOBILEPHONES

Touch Sight: Camera for the blind may open a lot of eyes


http://dvice.com/pics/touchsight1.jpg



IEEE Spectrum Electric Flex